And this time we have photos!
So as it’s christmas time i’m spending the holiday period with family.
My brother Rohin is actually one of the reasons i play war rocket, as it was he who first pointed out Hydra Miniatures website and range to me. While he’s not much into the miniature hobby these days while he was he kept much more of an eye on the smaller miniature companies and ranges so has often been able to point me in the direction of ranges that fit my interests, so when i was talking about old scifi styles and discussing scifi serials and early tv shows he linked me to Hydra, and though it was over a year before i finally had the combination of money, focus, time and the mood for trying a new game (with monsterpocalypse drying up and my Tyranid army reaching a size that doesn’t need much more expanding except for new releases and wanting another fast and agile game without current 40ks huge unwieldy armies) that led to me diving headlong into the game we’d been talking about the superb miniatures for a long time.
So of course getting to spend some time with my brother in the offline world (though we are regularly online in the superhero MMO world of Champions Online) i just had to get him to give War Rocket a try! 🙂 The day was far too hot for wargaming in the kitchen so we had been in the loungeroom in front of the cooler playing videogames and well into the night we were preparing to watch a dvd when a storm blew up as it often does around here (last year there was a magnificent storm full of huge arcs and forks of bright pink lightning!) so we had to unplug the sensitive electrics, so despite the late hour to start we decided it was an ideal time for his first game of War Rocket!
He was tempted by both Zenithians and Space Pirates but decided to try the Zenithians. Because i currently only have 1 class 2 and 3 class 1 Zenithians we went with those and a matching Imperial force for me.
Remembering that he’d given me his old 3.1 megapixel digital camera and he had a nice shiny high-powered one we both grabbed a camera each and took some pics.
The battlefield was to be quite nostalgic, being played on the dining room table, a big old cedar table that was originally Grandma’s under which i used to play when i was tiny and which was also the first table i wargamed upon in my early teens. So we shifted the tea set and other stuff off to one side and put one of my corsec planets on the table (i really need to figure out how to paint them soon) and he suggested using a tiny old brass incense burner as a space station orbiting the planet. Planet X he declared it was “because every planet is called Planet X!”
So laughing from the start i explained the movement system and other basic rules and we began. Against the Zenithians my Raptor, the slowest rocket on the table, would always be moving first and the zenithians class 2 moves along with the clas 1s. So i moved up my class 2 and then it was Rohin’s turn to move his whole force onto the table… with a delightful ‘earth vs the flying saucers’ mockery wobble and an excellent impersonation of a theremin his forces headed towards the planet! And i cracked up some more! So we started with our rockets in quite nice neat formation, then on to the next turn.
After the Raptor started to head to the planets left I moved two of my class 1 Scorpions to support it and the third to the right (against the Zenithians i figured that i should try a notion i’d been pondering for a while of trying to have my scorpions moving in a kind of mirrored s-curve snaking attack pattern to try and have some rockets covering the tails of the others with the Raptor covering the flanks, an attack pattern i’m calling ‘the hydra’ appropriately enough… but of course this neat idea somewhat fell apart as i reacted to the movement of the saucers in the next turn.
The opposing fleets make contact and…. the order phase dice-off leaves me at the saucers mercy hardly able to strike back! They focus on the Raptor with one strike on the Scorpion that was on it’s own The atomic rays project.. and the scorpion is stunned! It’s pilot desperately trying to seal a leak off of the oxygen or a dangerous overload in the reactor so the rocket is drifting unable to move or fight for a turn, vulnerable.
Again i had to try and cover where the saucers might go (and thus ensure they wouldn’t be there) and get myself into a good position for the next turn. I kept the Raptor stationary to take a delayed action turn if a target didn’t present itself and rather than pour fire into the stunned scorpion one class 1 Alpha-z shifted just a little out of my arcs to blast it again while the rest of the saucers stayed in behind the Raptor to try and overwhelm the toughest Imperial rocket.
Both rockets survived! And the Imperial forces swept in to strike! The Raptor used the delayed action phase to leap in and blast one of the saucers, but the gunner must have been over-eager or the saucer pilot too good at dodging and the attack did nothing.
Everyone wheeled into attack positions and we ended up with a neat line-up, though the Raptor wasn’t able to get to the action. We divied up the blasts concentrating as best we could.. the Imperial weathered the atomic storm due to the thickness and extravagance of it’s heavy precious-metal armour, but the agile, fragile, zenithian craft was sundered!
The clone-troops of the extra-dimensional invasion went in for revenge sweeping in behind one of the scorpions and covering it in an overload of their energy beams. The rocket wasn’t destroyed but it was stunned! Tumbling out of control!
Again i lost the order phase roll. While the scattered imperial rockets began to regroup and follow the ultra-agile saucers to the other side of Planet X they swept to the flank of the drifting Scorpion well out of range of the nearest active atom-projector and mercilessly and methodically with overwhelming atomic energy undid the craftsmanship of it’s construction!
So the toll on each side was even now, and the very late hour was starting to take it’s toll as the yawning had begun. The Zenithians kept up the attack, with ‘woo-woo’ noises accompanying their movement they blasted into the flank of the Raptor.. but again it’s thick master-crafted armor shrugged off the barrage.
Being both sleepy we contemplated at what point to finish up, but we decided at least one more turn was needed, so we decided to go on.
The Raptor sat still, if it was going to get to strike it’d be with a delayed action phase if the game went another turn after this one. The Saucers went next and moved well behind the Raptor out of range and facing towards my approach! (a very good move on my brothers part, and i complimented him on it) The devious inhuman fiends!
My scorpions were willing to brave the incoming rays from the defensively positioned saucers. I swooshed them past the stationary Raptor and headlong into the guns of the saucermen, staying neatly out of the higher firepower of the class 2 Beta-z and the 4 class 1 rockets traded blows each concentrating on one of the enemy.
We decided the damage phase should determine the outcome of the game, in hindsight this had me in a good position with my higher armour and so better odds. Simultaneously our dice tumbled across the table….. Double Stun!
A most appropriate ending for a fun late-night game. Presumably some sort of dangerous cosmic conditions rendered the fight unable to be continued and each force towed their disabled rocket out of the system or abandoned it to cosmic forces to regroup, reinforce and fight again when conditions were favourable. Whats is this cosmic force, what secret is held by the mysterious Planet X… we’ll try and make one up for the next game 😀
Another great fun game even though we got too sleepy to run it to the last rocket soaring!