At last the secret of the Zenithians near-indestructible towers was revealed. Not defense installations but instead some mixture of advanced interdimensional technologies and the lost sciences of the ancient mysterious ruins that plague Dormientes Draco, the forgotten greatness of its now primitive inhabitants scared into superstitious regression by the horrors of advanced super-science unleashed foolishly upon themselves many millennia past driving them underground into the worlds cavern-riddled interior. Now, the riches uncovered, the powers of the galaxy raced to secure the prodigious quantities of the powerful fuel ingredient MacGuffinite these towers had exposed… and the Imperium still sought sign of the mysterious fate of the corageous and beloved Imperial Princess Taegan…
Once again I return to the Sleeping Dragon on a Saturday morning for the fun and excitement of War Rocket!
Following on from the Lost Episode that was the last game (I’ve lost the cord for the old camera so that report will turn up eventually hopefully) I got a brand new camera (in a nice shiny Imperial Red) to take some pics of the game, had my nails painted a nice old gold to match the rest of my colour scheme and went into battle once more against Jason’s noble Galacteers.
We decided on another hex-mat game so again we are using the store’s lovely Hotz mat. We flipped through the rulebooks scenarios and decided on the mining conflict, with towers instead of asteroid mines.
And yes, even with a new digital camera I can still only take blurry pics.. ah well 🙂
We also added some excellent asteroid fields to the table that Jason had brought along.
Apparently these awesome pieces of terrain are made for Aquariums! And Jason’s partner Sam has given me a nice amount of them for which I am extremely grateful!
On the other short-end of the table My Imperial forces were then arrayed.
Each force moves forward to stake their claim on the radioactive MucGuffinite. Over the first 2 turns of closing in Jason spreads his faster rockets out to try and stake claim on parts of the terrain. I shoot two of my class 1 scorpions slightly ahead and then regret it a little worried that I might face a lightning strike of those super-fast hyper-manoeuvrable Comets to strike the vulnerable rear of my class 3 so I leave one in a guard position. Still I send 1 of my class 1 scorpions into the asteroids on my right close to one of the mining towers.
Oh but note, as the Scorpion is fully within the field each turn it must face a chance of being stunned by asteroids that is equal to it’s class, so on a 1 it will be immobile and vulnerable…
and my first dice roll of the game is a 1! Surely a bad sign with my luck? So the Scorpion has the cover of the ice-toroids it’s also unable to act for a turn as the pilot scrambles to deal with damage from a near-deadly hailstone.
The Galacteers waste no time trying to put down the rockets of the Emperor, as a Comet draws a beam upon the scorpion that is outside the Ice-toroid field Pew-pew-pew and the Scorpion answers likewise…
But the elegant deadly speed and grace of this Comet is no match in a straight-on firefight with the heavy armouring of rare metals and master artisan-ship that is the hull of Imperial Rockets.
First blood belongs to the hands of distant all-seeing Emperor Marduk!
Not one to let this outrage against the free peoples of Earth and its colonies and allies the Galacteer’s cry vengeance and the colossal flying wing that is the Galacteer’s mightiest class of war rocket bears down on the offending one-man fighter-craft. Its helplessness granting no mercy it opens up with its many mighty guns…
The next turn became a wild confusion of action! (well actually not, war rocket is such an awesomely designed game there’s rarely much confusion, but I’m waxing lyrical)
The great flying wing then turned to dock with the nearby tower confident in its might and power as its many crew members prepared to rush within the mysterious mining machine and convey vast amounts of MacGuffinite ore into the ample hold of the tremendous rocket. On the far side the Supernova did likewise. In the middle though the Galacteer Class 3 Pulsar found itself facing the might of the Imperial Class 4 Manticore, so newly built and rushed into service to search for the missing Princess Taegan that it had yet received it’s due Imperial colours.
The scorpion in the Ice-toroid field took a sniping shot at the massive Galacteer class 4 Quasar, A brave Comet put itself between the Imperial Class 3 Gryphon and another Comet joined the fight in the centre to get a shot at the Raptor hoping to chance a lucky hit might take down the tough Imperial rocket.
And the results of all this fire?
The Glacteer Class 3 was gone! And the comet that faced the class 3 Imperial Gryphon also was gone!
Jason, good sport that he is, pointed out to me something that I did not remember, that a landed or docking Rocket counts as stunned, so that when it came to rolling for the Scorpion in the Ice-toroid field’s attack on his mighty Class 4 Quasar that a stunned result would destroy the Rocket. So, if I rolled a 9 or 10, rather than solely a 10, I would take out his mighty machine and scupper its attempt to scurry away with tons of MacGuffinite! But of course my poor luck in the game (and all games lol) is already legendary….
My luck has transformed in a truly dramatic way and suddenly things are very dire indeed for Jason’s Galacteers! Still he has some MacGuffinite being loaded onto the Supernova now. As the Imperial class 3 Gryphon and Class 2 Raptor swing around to try and finish the ending of the Galacteer attempts to gain the mining towers MacGuffinite the remaining Comet makes a lightning swift rush around the central tower for the Raptor despite the side-gun fire of the Gryphon.
Alas neither rocket succumbed to the beams of the other.
The comet makes it’s get away as does the ore-laden Supernova each heading in opposite directions, but the crafty Imperial Scorpions are determined to deal with the endless menace that is the speed/initiative advantage that is the Galacteer Comet. Having been inactive for a turn they now can make use of the Delayed Action Phase and launch a strike against the Galacteer Comet and thus be sure it will be in their fire-arc still when it comes time to flip the fire switch.
The two Scorpions are able to attack before the Comet can fire back and if it is felled then there will be no answering fire…
Still, the Galacteer Supernova was skirting the ice-toroids on my side of the table trying to work it’s way free of the Imperial fleet.
“Commander! We are surrounded!”
“Then let’s prepare to sell ourselves dearly crew…”
The Galacteer commander took one look at his loyal crew members, noting each face and the thoughts and feelings in each of their eyes and barked his order.
“If they want our lives let them choke on them!
The supernova went straight for the oncoming Manticore flagship with its guns blazing, hurtling through the Manticore’s guns and the crossfire of the surrounding Imperial Rockets, crashing into it headlong!
With all the combined fire-power plus the damage from colliding with a much larger rocket a stun result on the Supernova would be automatic and total destruction assured on any result of 2 or more. While even such a powerful sacrificial move needed a good roll to stun or destroy the massive Imperial rocket. One of the most epic dramatic cinematic moments in a game so often full of them. We rolled the dice simultaneously (while adding dramatic music dun-dah-dah, dun-dah-dah, da-da-da, da-da-da, dun-dahdah–daaaaaaahhhh….)
The Supernova crashed into the alumini-glass face of the Manticore with it’s toughened Goldrantium frame, the colossal impact sending the crew of each ship hurtling and starting fires and pressure leaks throughout both ships! It was a double-stun!
There was much whooping and hollering at this result.
But alas while this meant the Supernova lasted one more turn it was still immobile and surrounded by enemies.
The Manticore flagship hovered in position over the rusty rocky landscape outside the strange tower’s window as rocket-pack crew worked on repairing the great windows so it would be airtight and battleworthy once more. The imperial commander turned to the Galacteer captives arrayed in chains before him.
“So, you want to mine this worlds MacGuffinite do you? Well then, if that is what you desire…” He tossed a shovel before the feet of the highest ranking Galacteer survivor, the commander who bravely rammed the Manticore at the batles end…
“Then mine the MacGuffinite! For Emperor Marduk! Mua-Ha-Ha-Haaaaaaaaa!”
Meanwhile an Imperial guardsman patrolling through the corridors of the strange ancient cyclopean stone tower so recently occupied by the Zenithian Invaders, happened upon a shiny ruby glint on the floor just outside one of the cell doorways… the coiled golden serpent-bat around the large blood red ruby of the earring was unmistakeable. It belonged to the missing Princess! Princess Taegan might still be alive…!