note: This is an as-yet untested Draft Scenario, so some playtesting may be required to make it work well.
Watch-station x-25, hidden within the ice-teroid belt around the dead-star Glork, is tasked with monitoring enemy transmissions and broadcasting our propaganda while jamming that of the enemy along our spin-ward border.
Trouble is, it’s gone silent and the last report was of an enemy fleet trawling through the location, presumably looking for the station. If they capture the station and get enough time with our machines they can break our secret codes. And that could mean not only changing the whole code system again, but also leaving in the lurch all our agents who won’t know the code system has been busted.
So we must burn at full speed to find out for sure, to see if the enemy has Watch-station x-25, and if so to Destroy it!
Time for another scenario. This one is designed assuming two players neither of whom have read the scenario, and a 3rd to set it up and oversee things.
Forces: Equal construction points for each side, of a size that suits both players
Set Up: divide the map in half, at a slight angle, with a wide band of asteroids or ice-teroids ideally 3 hexes wide if you have enough pebbles or the like. At the centre of this place a model or marker for the derelict Watch-Station. The station is manned by only a tiny crew, so is similar in size to a war rocket.
The Derelict: The derelict watch station is made to handle a lot of collisions and so is quite heavilly armored. it is Defence 3. However if currently unoccupied a watch station can be set to self-destruct by a boarding party, though this will mean entering the asteroid/ice-teroid field to do so. Each side is trying to get to the Station first, examine it, which takes 1 turn, then either blow it up of try and keep it intact and in their possession by the end of the battle.
Overseer only beyond this point! SPOILERS! Players should read no further!