Cool Raygun Battle Report

Sorry for the long while between posts, things have been terribly busy but there will be much more to come. In the meantime though
here’s a great Retro Raygun battle report someone else has done that i just have to share the link to http://utcwoap.blogspot.com.au/2016/12/retro-raygun-mission-to-riderso.html

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The Mysterious Artifact of the Draco System

Dr Zahn studied the strange alien machinery beneath the ancient tower rebuilt by the Zenithians, his brilliant mind running through calculations of obscure mathematics faster than any computer less than 9 stories tall. He had to work quickly, the parylyso-gas would only last for a short while and Imperial reinforcements were sure to arrive soon. While the energy flow indicators meant this must be but one of numerous such devices with some distant control centre this one had been focussed on by the Saucermen for a reason. There it was! His keen eyes spotted where the careful application of an interference substance had been applied to some of the stone in order to deactivate part of the originally intended circuitry within the lattice matrix of the stone. The Zenithians had in effect reprogrammed the device. Probably it was a device intended to create some special form of stable wormhole, possibly in order to increase the effective lifespan of the ancient star. The Zenithians had changed it to turn it into something altogether more dangerous, at best a Weapon of Cosmic Destruction and at worst something altogether less imaginable. Just switching the device off would be no good if the singularity was already forming, it might slow the growth of the black hole but it wouldn’t stop it. Instead he calculated the best option would be to allow the ancient devices self-regulating stone circuitry programming into effect. He carefully mixed the chemical ingredients to dissolve the interference and set the chemical grenade on a medium fuse, just long enough to drag the paralysed guards to safety….

Mere minutes after the grenade had gone off spraying the chemical that dissolved the Zenithian sabotage away a great massive structure emerged from underneath a gigantic sand filled crater on the neighbouring sunward planet Parva Draco, a huge stone structure that defied all the known laws of physics as it swiftly flew into space leaving a trail of falling sand in an arc that fell all the way back to the planet. The machinery of the Ancients was now activated!

On Monday Brylan, one of Taphyl’s brothers, was back in town after spending some time overseas so I joined the guys to hang out for the afternoon. There had been talk of playing some Warhammer 40,000 but Brylan asked if we could play War Rocket instead. Luckily Taphyl had asked me to bring my stuff in case of such a possibility. Brylan had played the Space Pirates before but this time decided to try the Galacteers. Taphyl decided to again play the Zenithians and of course I played the Empire. I’d not brought my camera though so one of theirs was used.

We set the battlefield up together. The ice rings of Dormientes Draco have grown thicker, and Taphyl provided the strange ancient artefact. The perfect objective for the game. The goal: The Imperial patrol, having just finished guarding the ship collecting the survivors of the last battle before intending to head to investigate the damage done to the Watch Station by the Space Pirates (see last battle report) have been alerted to the massive strange stone structure now in a stable orbit near the planet Parva Draco and have delayed the mission to the watch-station to give the stone construct a quick flyby when astro-radar detects two incoming fleets both of whom need to be kicked out of Imperial-claimed territory! Meanwhile alerted to the Zenithian cause of the looming galactic disaster the Galacteers are trying to stop a Zenithian task force intent on boarding and destroying the giant artefact!

This time it's me in the background having just deployed the Imperial ships

This time it’s me in the background having just deployed the Imperial ships

The Imperial patrol completes it's flyby of the strange giant stone device

The Imperial patrol completes it’s flyby of the strange giant stone device

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3 Sided Battle in the Draco System!

“Blue Devils to Imperial Fleet, Blue Devils to Imperial Fleet. Over”

“What is it Galacteers?” growled Imperial Commander Kurigalzu. Things were not good. Captain Shulme had discovered more strange devices on Iratus Est Draco and had nearly lost his life battling the Valkeeri for it. Then that damned Dr Axon, more robot than man, had sent him off dangerously close to the sun to get more readings pulling the fleet every which way leaving all manner of vital assets vulnerable or tied up and then the Watch Station in orbit around Iratus Est draco had gone silent but for a momentary static signal. Now as his fleet was heading to the watch-station Ace McGuire’s fleet had turned up to really ruin his day.

“This systems sun is in terrible danger, something is using the MacGuffinite of Dormientes Draco to turn it into a Black Hole! You must allow our scientists access to the ruined towers of Dormientes, the entire Galaxy is in peril.”

“This is an internal Imperial matter. Imperial science will resolve this. You have no jurisdiction, this system is now part of the Empire of Marduk. Leave now or you will be destroyed!”

Ace McGuire slammed the bottom of his fist against the wall.
“The idiotic fools! This is no time for pride or nationalism or other such petty squabbles. This black hole would threaten all of us!”

“So what do we do now Ace?” asked Commander Jason.

“There’s only one option. If we can’t get the scientists there with permission then we will do so without it! All ships, prepare to punch through the Imperial fleet!”

But out in the depths of space another force had heard the static-like signal. Sleek rockets slid through the void like hungry sharks ready to descend on the Imperial Watch-station in a feeding frenzy….

As Jason hadn’t been able to play in the saturday game at the Sleeping Dragon game store and had gone a couple weeks without a game of War Rocket and was super-keen to play we played at Taphyls shed on a sunday.

Taphyl had to feed some animals first, but wanted to see our class 3 and 4 rockets in action so i quickly devised a scenario to cover that. There were several objectives. The Galacteers were firstly trying to get scientists, carried on the class 2, 3 and 4 rockets, to the Zenithian towers on planet Dormientes and the Empire wanted to stop any Galacteer interference. There was also the matter of the Watch Station and it’s ‘secret’. The players hadn’t yet seen much of The Missing Princess serial story so didn’t know the Princess was on the station and that this game could direct the story! I told them every faction could gain from that secret and the station was a valuable asset to hold. The Galacteers and Imperial fleet would start at the opposite end of the large table from the Watch Station and Taphyl would get to bring on his force once the game was underway from any table edge once he was able to join in.

The battlefield covered the stretch of space from planet Parva Draco past Dormientes Draco to Iratus Est Draco

The battlefield covered the stretch of space from planet Parva Draco past Dormientes Draco to Iratus Est Draco

Notice the awesome new asteroids! Well these were a gift from Jason! I’m downright spoiled!
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Battle Report: The Valkeeri Skirmishes

Captain Shulme ran his fingers through his beard as he scanned the rocky landscape and the ruined ancient buildings of the world Iratus Est Draco below, looking for any sign of the missing Princess Taegan. Even if they find her there was evidence from the Valkeeri that there was a chance a pod-person clone had replaced the real Princess, but Emperor Marduk is all-seeing and a counterfeit would not fool the Princesses’ father. The orders were to scour every mile of the surface of the worlds in this system, find the Princess and take her to her father. The Valkeeri had struck the watchstation orbiting Iratus Est draco in force and so it wasn’t surprising when Kurush called from the radarscope of clear readings of Valkeeri rocket-pulses. They were headed towards one of the ruined cities, like all those in this system it was smashed with what seemed to be atomic warfare and abandoned so many millenia ago that not a trace of radioactivity remained, there must be something there of value.

“Hassimir, send a message to Fleet central: Have sighted Valkeeri task force. Destroying and Investigating.”  Standard Imperial policy, shoot first, ask questions of the survivors after.

What were the Alien women up to? And did it have anything to do with the Zenithian towers, the weakening sun or the missing Princess? He would wring the information from the survivors!

“All rockets: Intercept and attack!”

I got a call from Taphyl during the week asking if I was up for another game of War Rocket and for showing our friend Mirium how to play. So I quickly gathered my  things together, remembering my camera this time, and went round for an afternoon/evening of gaming socialising and a very nice dinner. Mirium had some job applications to do first so we started with a small game between Taphyl and I.

The two small fleets, perfect for a quick game

The two small fleets, perfect for a quick game, or two!

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Sleeping Dragon and the Battle for Science!

Captain Atrius fumed quietly as he sat in the command chair of the Class II Imperial Raptor Rocket The Shahin. It was difficult enough sitting in the position normally taken by the Princess instead of his usual position to her right. Especially as he couldn’t go anywhere without the Princesses pet Vyper-bat Atalleph left in his care coiled around his arm or hanging on his shoulder, though it did help him keep the Princess in mind. It was worse that helping the Magi, the scientists of the Empire, determine the secret central hub of the strange tower ruins the Zenithians had activated and their dangerous effects upon the star Draco meant that he and much of the Princesses’ fleet had been taken off the search for their missing leader. Worse yet was that the mastermind behind the Magi’s operations Magi Lord Dr Axon had implied that the search for the Princess should be abandoned altogether… but the most infuriating of all was that the very same Dr Axon had insisted on being on board the very same Rocket as Atrius!

Normally he got on well with battle-magi, those soldiers of the empire most entrusted with the powerful secrets of the Empires advanced science and engineering. That Dr Axon was more machine than man, after a grievous wounding in battle his vast swathe of knowledge resulted in him determined too valuable to the Empire to be allowed to die. His brain having been transferred into a translucent jar atop a life-sustaining mechanical apperatus, a humanoid body all too reminiscent of the Robot Legions for anyone’s comfort, was disturbing in itself, but it was the attitude that seemed so incompatible with the honourable noble demeanour of the warriors of the Emperors rocket fleet that was worst. This was the first citizen of the Empire Atrius felt he could not and should not trust. And right now he had hooked his mysterious devices to the rockets engines doing who knows what as they scanned, like the rest of the class 2 Imperial rockets on Dormientes Draco, along a grid search pattern measuring the strange energies at work. At least, thought the Captain, the Magi are staying in the engine access compartment…. and that’s when the saucers attacked!

Once again it’s time for another exciting battle report from a saturday morning game of War Rocket down at my local game store The Sleeping Dragon. Alas due to a late night Jason wasn’t able to join in (but hopefully will be in the next report) so Taphyl and I battled it out. This time Taphyl wanted to try the Zenithians rather than the Valkeeri so i let him try with my currently-small Zenithian force.

We started setting up the table with the familiar belt-of-orion placement of strange towers, then Taphyl placed some other ruined buildings from the ancient past of Dormientes Draco along with the floating Ice-teroids created by the towers drawing the indescribably rare mineral MacGuffinite in prodigious quantities from deep in the ground as Taphyl asked “What will the objective be?”

Alerted by 7th-dimensional sensors to the scanning taking place by Imperial rockets around the world of planet Dormientes Draco the Zenithians have been tasked with capturing some Imperial scientists to find out how much the Empire knows about what is happening and see if the Empire is a threat to the Saucer-men’s terrible plans for our 4 dimensions of the universe! While on the Raptor…

“All Hands, battle stations!” Called Captain Atrius as the Zenithians swarmed in to the attack.
“Which foe Captain?” demanded the authoritative mechanical voice of Magi Dr Axon, sounding much more acceptably Imperial for a moment.
“Zenithians closing fast, a class 2 and 3 class 1’s”
“Capture the Class 2 Beta-Z saucer at all costs captain, interrogating their crew could give us the vital information we seek, help us save the galaxy and get you back to searching for your Princess!”
“Raptor to all Scorpions, Raptor to all Scorpions, class 2 saucer to be boarded, repeat: class 2 saucer not to be destroyed!”

Taphyl scrutinizes the Zenithian stats before we start (and misses something which we discover much later)

Taphyl scrutinizes the Zenithian stats before we start (and unfortunately misses something important which we discover much later)

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Valkeeri Rescue!

Note: this blogpost was drafted over a year ago! A lot of events have disrupted blogging and especially editing and publishing, some of these are awesome and exiting and others have been tough and challenging. But the backlog of battle reports and fiction will be filled in as time permits and there will be lots of new stuff to come!

The Valkeeri Commander in Absentia looked through the file from the spy amongst the Imperial ranks. The poor deluded lovesick fool would do anything just to see the face of Sub-Captain Mira Hati smile on the encoded spaceophone screen and as always the information was invaluable.  Fleet Captain Zimara, current leader of the Valkeeri forces of House St’wart in this region of space was still alive! Captured by the Imperial forces after she had convinced the Imperial fools into helping her get her vengeance on the Zenithians for replacing the previous Fleet Captain with a pod-person clone copy hypno-programmed into leading Valkeeri forces into making bad decisions that would have crippled them had the subterfuge not been discovered by superior Valkeeri art-science. But even someone as headstrong and wilful as Fleet Captain Zimara might break under the cruel and ruthless hands of the Empire and their barbaricly brutal mind-probes. They were holding her in a small spacestation towed in and set in orbit around the planet Iratus Est Draco, one world out away from the strangely unstable sun, named Draco by the ancients, from the mysterious MacGuffinite rich world of Dormientes Draco. To safeguard the Valkeeri secrets they needed to rescue her, to find what she may have learned of the Zenithian plans they must rescue her, for loyalty they must rescue her!

This week I didn’t make it in to the Sleeping Dragon store as I, and others, had to catch up with some people socially. But in the afternoon Taphyl and I played at his house. Continuing on from the tale of vengeance last week Taphyl was quite enthusiastic when I suggested a mission to rescue the survivors from the last game now helplessly in my clutches (Mua-Ha-Ha-Haaaaaaa!). Alas I forgot my camera but Taphyl had one handy so on we went!

The battlefield incorporating Dormientes draco and it's neighbour Iratus Est Draco.  ("Hey look, they put the moon back in on Dormientes Draco, call the continuity police!" "Shhh stop talking over the movie!")

The battlefield incorporating Dormientes Draco and it’s neighbour Iratus Est Draco.
(“Hey look, they put the moon back in on Dormientes Draco, call the continuity police!”
“Shhh stop talking over the movie!”)

Battle report continues after this break (i.e. click ‘continue reading’ to see the rest)
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Satellites Spy on Sleeping Dragon!

Note: Keen eyed viewers may notice that the script for this chapter was clearly intended to be broadcast before the proceeding piece, but we retain it here in original broadcast order

Galacteers! We have deployed a series of spy satellites to monitor both enemy activity and strange radiations in the system of Dormientes Draco. Alas it seems the Imperial fleet there doesn’t like us looking at the mess that macguffinite engine thing they took off the Zenithians is cooking up and especially that it will give us solid warning of any more imperial activity in the region, now they are on an intercept course.  It’s your job to stop them. The data from these satellites is crucial. Protect Those Satellites!

Alas Saturday I didn’t end up playing War Rocket so Jason and in organised for a Tuesday game. So once again the wargame room of my local gamestore would be filled with the roar of atomic motors and the pew-pew of raygun beams.

I was especially excited to show off my solution for all the scratched paintwork my imperial rockets got from transport:

Dun-Dun-DAAAAH!

Imperial Agent's case carrying secret documents? No! Just my War Rocket fleet!

Imperial Agent’s case carrying secret documents? No! Just my War Rocket fleet!

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Sleeping Dragon Prison Rescue

Listen up Galacteers, we lost some good men against the Imperials on Dormientes Draco and some of them were carrying some vital Intel in their heads about what is going on with the MacGuffinite on that world. Now that the decoding department have translated the latest batch of Imperial internal propaganda broadcasts, they’re bragging that many of our men were taken prisoner and are being made to mine the MacGuffinite! We can’t let that insult stand! Also with the knowledge they now have from working with the… stuff, might at last explain what the Zenithians have been up to; the secret of Dormientes Draco and its high content of MacGuffinite. We will rescue them all eventually, but right now we need that Intel so we’re going to risk many lives for few to get at the secret of that world and with any luck we might find out what we need to stabilise that region of space and push the Imperial expansion back to their own turf. So Galacteers, to your rockets! To the RESCUE!

Saturday was time once more for another chapter of fun playing War Rocket at my local game store The Sleeping Dragon. Jason was eager for a game and while I’ve been working on some satellites for one of the missions in the main book Jason was keen to try and rescue some of his brave Galacteers taken captive and forced to work in the MacGuffinite mines from our last game.

So once more, dear viewers, we take you to the barren plains of that lost world Dormientes Draco, perhaps the richest source of MacGuffinite in the entire galaxy!

We see that the strange ancient ruins, with their weird Zenithian technological enhancements, have continued to draw clouds of MacGuffinite ore from deep underground. The strange process causing strange ice-teroids to form around the ore in increasing clouds of dangerous debris.

Or in other words Jason’s generous partner Sam gave me another massive haul of the excellent plastic fishtank stuff! And seeing as it was so great last time we really piled it on this game.

I couldn't resist adding little swishing tails to most of the clouds i set up as we readied the playing field.

I couldn’t resist adding little swishing tails to most of the clouds i set up as we readied the playing field.

Jason and I rather improvised the scenario for the rescue. The towers were as they were last game, and the aim for the Galacteers was to try and get 5 prisoners out of the towers. To try and balance that out I was only to start with my Class 1s and 2s on the field. On the 2nd turn I’d roll for each of the remaining two powerhouses, the Class 3 and Class 4, and on a result of a 9 or 10 they’d enter play. This would improve each subsequent turn as a 7+ then a 5+ etc. And I would roll randomly to determine which of the two long sides these would come in from. Also I’d set up my Class 1’s and 2’s first before Jason would decide which of the two short sides he would enter from.

So I set up two patrols, a pair of Class 1 Scorpions and a Class 2 Raptor paired with another Scorpion.

The rockets of Princess Taegan's Fleet circle about the strange towers guarding the prisoners as they slave in the radioactive mine

The rockets of Princess Taegan’s Fleet circle about the strange towers guarding the prisoners as they slave in the radioactive mine

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Battle Over Sleeping Dragon’s Ice-teroid MacGuffinite Mine!


At last the secret of the Zenithians near-indestructible towers was revealed. Not defense installations but instead some mixture of advanced interdimensional technologies and the lost sciences of the ancient mysterious ruins that plague Dormientes Draco, the forgotten greatness of its now primitive inhabitants scared into superstitious regression by the horrors of advanced super-science unleashed foolishly upon themselves many millennia past driving them underground into the worlds cavern-riddled interior. Now, the riches uncovered, the powers of the galaxy raced to secure the prodigious quantities of the powerful fuel ingredient MacGuffinite these towers had exposed… and the Imperium still sought sign of the mysterious fate of the corageous and beloved Imperial Princess Taegan…

Once again I return to the Sleeping Dragon on a Saturday morning for the fun and excitement of War Rocket!

Following on from the Lost Episode that was the last game (I’ve lost the cord for the old camera so that report will turn up eventually hopefully) I got a brand new camera (in a nice shiny Imperial Red) to take some pics of the game, had my nails painted a nice old gold to match the rest of my colour scheme and went into battle once more against Jason’s noble Galacteers.

Yep i even painted my fingernails in an Imperial Gold to match my Rocket Fleet!

Yep I even painted my fingernails in an Imperial Gold to match my Rocket Fleet!

We decided on another hex-mat game so again we are using the store’s lovely Hotz mat. We flipped through the rulebooks scenarios and decided on the mining conflict, with towers instead of asteroid mines.

Jason's Galacteers in all their fully painted glory

Jason’s Galacteers in all their fully painted glory. Note the lovely effect of subtle star dots he’s painted on the bases!

And yes, even with a new digital camera I can still only take blurry pics.. ah well 🙂
We also added some excellent asteroid fields to the table that Jason had brought along.

We also added some excellent asteroid fields to the table that Jason had brought along.

The strange towers drew the MacGuffinte ore up from the earth causing great floating ice-toroids to form about them in the desert sky!

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Rockets Return to Sleeping Dragon

The Imperial Gryphon’s interior was filled with the growling sounds of it’s thick layered hull flexing under the strains of the tremendous forces use to propel it through the cold skies of Dormientes Draco. The legendarily tough Imperial Rockets were each a master-crafted work of art whose hull and structure was designed to flex inn order to not become brittle. When it came to combat manoevers the Rocket would shriek and roar as the inner hull would grind and scrape against the outer hull and booms and girders twist and return to shape. Princess Taegan looked at the charts carefully, the Zenithians, usually a mobile enemy had started to construct defences around a large MacGuffinite deposit. While her forces were scattered a careful strike before the defences could be armed might mean far less losses than trying to take the site with a larger fleet.

She sank her curved dagger point into the chart.

“We strike now!”

Edit: This was drafted a couple weeks or so ago, however due to excessive busyness it’s only just being posted. Sorry for the delays and hopefully we’ll have some more up soon.

The holiday period had its share of troubles, not only was there a series of heatwaves and having to replace my laptop, the voyage home included 4 hours sitting on the side of the road during the heatwave when the car broke down trying to dodge large aggressive ants (metal greenhead ants and red bull ants) followed by an hour huddled in the hot car while a severe storm raged around with yellow and pink lightning blasting trees nearby.

So for a variety of reasons despite out intentions my brother and I didn’t get any further games of war rocket done over the holidays. I’m back home only briefly because i’m heading to Sydney to spend some time with my sweetheart (and co-editor of the Blog) and to see Dead Can Dance perform at the Opera House. During that time we hope to get some more War Rocket done and to get some more Galacteer content onto the blog. The local gamestore The Sleeping Dragon reopened after the holiday break this week so i took the most of the opportunity and went down this morning for another game.

Turnout at the store was low, but the University is still on holidays so a large part of the towns population is still absent. And a card-game tournament was taking place so most of the people there were caught up in that. But still i found one person wanting a game. Zack.

We went with the stores hexmat and i decided to use my Class III Gryphon so to keep the points equal the forces were:

Imperial
The Class 3 Gryphon and Two Class 1 Scorpions

Zenithians
One Class 2 Beta-Z and Two Class 1 Alpha-Z’s

As we were using the martian style landscape mat i put a bunch of small yogurt stuff bottles which i’m going to be making into towers as some terrain. We decided the objective was for me to destroy the towers while the Zenithians were defending them. We decided they would be as gun emplacements but unarmed and would block line of sight so we’d have some LOS blocking terrain. We also decided on a 10 turn limit. We took turns placing towers on the battlefield then Zack placed the saucers.

The Saucers started scattered amidst the array of Towers set accross the landscape

The Saucers started scattered amidst the array of Towers set across the landscape

Being the slowest rocket my Clas III Gryphon moved first, coming in from the edge nearest the camera and heading straight for the tower nearest the edge. The two Scorpions went towards the next nearest tower to the right and the Saucers started heading towards my end of the table.

The Saucers rush to defend the towers

The Saucers rush to defend the towers

The Gryphon blasted the tower in front of it with its forward firing rayguns… and nothing happened. Clearly these were sturdier than the Zenithian Saucers themselves.

The Gryphon held position,the Zenithians flew in to try and intercept but my Scorpions swung away to lend their own firepower to this first tower. Realising that destroying all the towers with this small force would be pretty unfeasible and Zack showing good sportsmanship we also changed the impromptu victory conditions to my needing to destroy only 3 of the 5 towers within the 10 turns.

The towers are tougher than we estimated, Redeploy!

The towers are tougher than we estimated, Redeploy!

Of course the Scorpions didn’t make it this turn, again the Gryphon blasted the Tower with it’s forward beams.. and it held firm.

Next turn the Scorpions made it to the tower but so too did the Zenithians and while my Imperial forces concentrated their fire on the Tower the Zenithian class 2 Beta-Z let fly at my Class III Gryphon and got some return fire from the side gunner.

Note that the Saucer was hastily repositioned after the placing of blast markers after being knocked over and is in the wrong hex

Note that the Saucer was hastily repositioned after the placing of blast markers after being knocked over and is in the wrong hex

Atom-rays stream forth in all directions and destroy.. nothing.

Trusting to my armour i decide my whole fleet will stand strong ignoring the Zenithians to try to take down the tower while the Zenithians swarm in for the kill… my choice was made on some deliberation.. and having noticed that i couldn’t move my scorpions and shoot anything this turn so thought i may as well shoot the tower.

Surrounded by Saucers!

Surrounded by Saucers!

With all but one Class 1 saucer within range the Imperial armour was being sorely tested. And now the other side gunner had an opportunity to fine-tune his weapon… the Zenithian Saucer (that i had done a little test paintwork on) was blown to smithereens! But… on board one of my scorpions a raybeam found its way into a vital system and the Rocket became stunned as the crew sought to stem the flames or fix the short.

And still the tower stood!

The straggler saucer caught up with the rest going straight into action, the side gunner found another target and we all let fly…

101_9866

Tragedy for the Empire! In one round of fire the stunned Scorpion was sent crashing to the surface and the other scorpion was sundered in mid-air as Zack rolled a 10!

Zack had suggested in an earlier turn i could move the Gryphon forward and use the tower to cover my unprotected tail which i didnt go with earlier because i needed the Gryphons forward guns to try and take the tower down. This turn i thought that without my scorpions i would have to, but we hadn’t decided at the start whether the towers would block movement as well as LOS so i suggested we should roll on it with a 50/50 chance. Zack did the roll and it determined we could fly over the towers which is the only way i could get the tower to my back in one turn. So with the Gryphons back to the wall and guns blazing to all sides i bid the Zenithians onward into my guns.

Beset from all sides the Imperial Class 3 Gryphon makes a valiant stand

Beset from all sides the Imperial Class 3 Gryphon makes a valiant stand

But alas, plagued by 2s on my dice not another saucer fell and the proud Gryphon was stunned, and then in the turn that immediately followed was destroyed!

With the Zenithian tower still standing the saucermen have secured a large amount of the MacGuffinite of Dormientes Draco, and worse Princess Taegan is missing, stranded or perhaps even captured by the saucers. And it was a great fun game. Clearly gun emplacements are to be feared as their defence is the same as a class 1 Imperial or most factions class 2s but also ignore stun results making them noticably tougher.