Draft Scenario: The Derelict Watch-station

note: This is an as-yet untested Draft Scenario, so some playtesting may be required to make it work well.

Watch-station x-25, hidden within the ice-teroid belt around the dead-star Glork, is tasked with monitoring enemy transmissions and broadcasting our propaganda while jamming that of the enemy along our spin-ward border.

Trouble is, it’s gone silent and the last report was of an enemy fleet trawling through the location, presumably looking for the station. If they capture the station and get enough time with our machines they can break our secret codes. And that could mean not only changing the whole code system again, but also leaving in the lurch all our agents who won’t know the code system has been busted.

So we must burn at full speed to find out for sure, to see if the enemy has Watch-station x-25, and if so to Destroy it!

Time for another scenario. This one is designed assuming two players neither of whom have read the scenario, and a 3rd to set it up and oversee things.

Player Info:
Forces: Equal construction points for each side, of a size that suits both players

Set Up: divide the map in half, at a slight angle, with a wide band of asteroids or ice-teroids ideally 3 hexes wide if you have enough pebbles or the like. At the centre of this place a model or marker for the derelict Watch-Station. The station is manned by only a tiny crew, so is similar in size to a war rocket.

The Derelict: The derelict watch station is made to handle a lot of collisions and so is quite heavilly armored. it is Defence 3. However if currently unoccupied a watch station can be set to self-destruct by a boarding party, though this will mean entering the asteroid/ice-teroid field to do so. Each side is trying to get to the Station first, examine it, which takes 1 turn, then either blow it up of try and keep it intact and in their possession by the end of the battle.

Overseer only beyond this point! SPOILERS! Players should read no further!

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The Mysterious Artifact of the Draco System

Dr Zahn studied the strange alien machinery beneath the ancient tower rebuilt by the Zenithians, his brilliant mind running through calculations of obscure mathematics faster than any computer less than 9 stories tall. He had to work quickly, the parylyso-gas would only last for a short while and Imperial reinforcements were sure to arrive soon. While the energy flow indicators meant this must be but one of numerous such devices with some distant control centre this one had been focussed on by the Saucermen for a reason. There it was! His keen eyes spotted where the careful application of an interference substance had been applied to some of the stone in order to deactivate part of the originally intended circuitry within the lattice matrix of the stone. The Zenithians had in effect reprogrammed the device. Probably it was a device intended to create some special form of stable wormhole, possibly in order to increase the effective lifespan of the ancient star. The Zenithians had changed it to turn it into something altogether more dangerous, at best a Weapon of Cosmic Destruction and at worst something altogether less imaginable. Just switching the device off would be no good if the singularity was already forming, it might slow the growth of the black hole but it wouldn’t stop it. Instead he calculated the best option would be to allow the ancient devices self-regulating stone circuitry programming into effect. He carefully mixed the chemical ingredients to dissolve the interference and set the chemical grenade on a medium fuse, just long enough to drag the paralysed guards to safety….

Mere minutes after the grenade had gone off spraying the chemical that dissolved the Zenithian sabotage away a great massive structure emerged from underneath a gigantic sand filled crater on the neighbouring sunward planet Parva Draco, a huge stone structure that defied all the known laws of physics as it swiftly flew into space leaving a trail of falling sand in an arc that fell all the way back to the planet. The machinery of the Ancients was now activated!

On Monday Brylan, one of Taphyl’s brothers, was back in town after spending some time overseas so I joined the guys to hang out for the afternoon. There had been talk of playing some Warhammer 40,000 but Brylan asked if we could play War Rocket instead. Luckily Taphyl had asked me to bring my stuff in case of such a possibility. Brylan had played the Space Pirates before but this time decided to try the Galacteers. Taphyl decided to again play the Zenithians and of course I played the Empire. I’d not brought my camera though so one of theirs was used.

We set the battlefield up together. The ice rings of Dormientes Draco have grown thicker, and Taphyl provided the strange ancient artefact. The perfect objective for the game. The goal: The Imperial patrol, having just finished guarding the ship collecting the survivors of the last battle before intending to head to investigate the damage done to the Watch Station by the Space Pirates (see last battle report) have been alerted to the massive strange stone structure now in a stable orbit near the planet Parva Draco and have delayed the mission to the watch-station to give the stone construct a quick flyby when astro-radar detects two incoming fleets both of whom need to be kicked out of Imperial-claimed territory! Meanwhile alerted to the Zenithian cause of the looming galactic disaster the Galacteers are trying to stop a Zenithian task force intent on boarding and destroying the giant artefact!

This time it's me in the background having just deployed the Imperial ships

This time it’s me in the background having just deployed the Imperial ships

The Imperial patrol completes it's flyby of the strange giant stone device

The Imperial patrol completes it’s flyby of the strange giant stone device

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The Missing Princess Part 13: Misfortune is Written In The Stars!

In the last chapter Princess Taegan and Commander Lightyear, marooned on an Imperial watch-station with the remains of the slaughtered crew fought the mentalist illusions of an extraordinarily deadly menace of space: an Adult Brain Parasite, using an old folk-tale of the Empire about Emperor Marduk as a shield and a weapon but even as the tendriled malevolent brain’s reign of terror was ended they discovered the space outside was filled with battle and the station about to be boarded by Space Pirates! Now let us uncover their fate..

Princess Taegan looked down at the astro-radar screen then up to Commander Lightyear, “The Pirates are coming closer! They must mean to plunder the station!”

“How big a rocket?”

“Probably a Class 2 Stiletto by the rad leakage.”

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Retro Raygun Rulebook Released by Hydra!

It’s out everybody!
The infantry scale game of action and adventure from the creative team of geniuses and artists behind War Rocket! With playtesting and some fiction contributions by those of us here at My War Rocket Blog!

Be entranced by the Valkeeri Empress! Shudder in fear at the Hordes of the Robot Legion! Battle Wicked Tyrants side by side with Ace McGuire, Jane Hunter, Rocky Rizzo, Dr Zahn and Cadet Skippy! Enjoy a fast paced elegant rules system designed for Narrative and Fun gaming that can hold up to the needs of seasoned wargamers with decades of experience and novice players alike! (We know cause we tested it on both!)
http://shop.hydraminiatures.com/product_info.php?cPath=34&products_id=166

Get it now and begin your own exciting adventures! And of course expect to see even more of the thrilling Retroverse here as the adventures and serial stories of our own games will continue!

Check your charge-capacitors, turn all the dials to maximum and pull those levers and launch into the adventure of Yesterday’s Tomorrow Today!

Countdown To Raygun Blast!

It’s only days before the Retro Raygun rulebook is released!

And i’m pleased to say that several of those involved in the My War Rocket Blog have been able to contribute to the new infantry scale game. I, Bayne, was asked by Hydra to write fiction for the scenarios in the book and all my regular War Rocket players who had even a shred of free time; Taphyl, Commander Whitestar, Jason and Miriam have joined me as one of the playtest teams giving feedback to Hydra Miniatures and helping them to polish their excellent work. Taphyl especially contributed hugely to the feedback we were able to give Hydra from gameplay and balance to proofreading and rules explanation and Commander Whitestar also went above and beyond editing my fiction drafts whenever they were done at all hours of the night and day.

So keep your eye on the Hydra website http://hydraminiatures.com/ because in just a short amount of days you’ll be able to bring your Retroverse Adventures to the ground as well as the skies and stars!

Battle Report: The Valkeeri Skirmishes

Captain Shulme ran his fingers through his beard as he scanned the rocky landscape and the ruined ancient buildings of the world Iratus Est Draco below, looking for any sign of the missing Princess Taegan. Even if they find her there was evidence from the Valkeeri that there was a chance a pod-person clone had replaced the real Princess, but Emperor Marduk is all-seeing and a counterfeit would not fool the Princesses’ father. The orders were to scour every mile of the surface of the worlds in this system, find the Princess and take her to her father. The Valkeeri had struck the watchstation orbiting Iratus Est draco in force and so it wasn’t surprising when Kurush called from the radarscope of clear readings of Valkeeri rocket-pulses. They were headed towards one of the ruined cities, like all those in this system it was smashed with what seemed to be atomic warfare and abandoned so many millenia ago that not a trace of radioactivity remained, there must be something there of value.

“Hassimir, send a message to Fleet central: Have sighted Valkeeri task force. Destroying and Investigating.”  Standard Imperial policy, shoot first, ask questions of the survivors after.

What were the Alien women up to? And did it have anything to do with the Zenithian towers, the weakening sun or the missing Princess? He would wring the information from the survivors!

“All rockets: Intercept and attack!”

I got a call from Taphyl during the week asking if I was up for another game of War Rocket and for showing our friend Mirium how to play. So I quickly gathered my  things together, remembering my camera this time, and went round for an afternoon/evening of gaming socialising and a very nice dinner. Mirium had some job applications to do first so we started with a small game between Taphyl and I.

The two small fleets, perfect for a quick game

The two small fleets, perfect for a quick game, or two!

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Sleeping Dragon and the Battle for Science!

Captain Atrius fumed quietly as he sat in the command chair of the Class II Imperial Raptor Rocket The Shahin. It was difficult enough sitting in the position normally taken by the Princess instead of his usual position to her right. Especially as he couldn’t go anywhere without the Princesses pet Vyper-bat Atalleph left in his care coiled around his arm or hanging on his shoulder, though it did help him keep the Princess in mind. It was worse that helping the Magi, the scientists of the Empire, determine the secret central hub of the strange tower ruins the Zenithians had activated and their dangerous effects upon the star Draco meant that he and much of the Princesses’ fleet had been taken off the search for their missing leader. Worse yet was that the mastermind behind the Magi’s operations Magi Lord Dr Axon had implied that the search for the Princess should be abandoned altogether… but the most infuriating of all was that the very same Dr Axon had insisted on being on board the very same Rocket as Atrius!

Normally he got on well with battle-magi, those soldiers of the empire most entrusted with the powerful secrets of the Empires advanced science and engineering. That Dr Axon was more machine than man, after a grievous wounding in battle his vast swathe of knowledge resulted in him determined too valuable to the Empire to be allowed to die. His brain having been transferred into a translucent jar atop a life-sustaining mechanical apperatus, a humanoid body all too reminiscent of the Robot Legions for anyone’s comfort, was disturbing in itself, but it was the attitude that seemed so incompatible with the honourable noble demeanour of the warriors of the Emperors rocket fleet that was worst. This was the first citizen of the Empire Atrius felt he could not and should not trust. And right now he had hooked his mysterious devices to the rockets engines doing who knows what as they scanned, like the rest of the class 2 Imperial rockets on Dormientes Draco, along a grid search pattern measuring the strange energies at work. At least, thought the Captain, the Magi are staying in the engine access compartment…. and that’s when the saucers attacked!

Once again it’s time for another exciting battle report from a saturday morning game of War Rocket down at my local game store The Sleeping Dragon. Alas due to a late night Jason wasn’t able to join in (but hopefully will be in the next report) so Taphyl and I battled it out. This time Taphyl wanted to try the Zenithians rather than the Valkeeri so i let him try with my currently-small Zenithian force.

We started setting up the table with the familiar belt-of-orion placement of strange towers, then Taphyl placed some other ruined buildings from the ancient past of Dormientes Draco along with the floating Ice-teroids created by the towers drawing the indescribably rare mineral MacGuffinite in prodigious quantities from deep in the ground as Taphyl asked “What will the objective be?”

Alerted by 7th-dimensional sensors to the scanning taking place by Imperial rockets around the world of planet Dormientes Draco the Zenithians have been tasked with capturing some Imperial scientists to find out how much the Empire knows about what is happening and see if the Empire is a threat to the Saucer-men’s terrible plans for our 4 dimensions of the universe! While on the Raptor…

“All Hands, battle stations!” Called Captain Atrius as the Zenithians swarmed in to the attack.
“Which foe Captain?” demanded the authoritative mechanical voice of Magi Dr Axon, sounding much more acceptably Imperial for a moment.
“Zenithians closing fast, a class 2 and 3 class 1’s”
“Capture the Class 2 Beta-Z saucer at all costs captain, interrogating their crew could give us the vital information we seek, help us save the galaxy and get you back to searching for your Princess!”
“Raptor to all Scorpions, Raptor to all Scorpions, class 2 saucer to be boarded, repeat: class 2 saucer not to be destroyed!”

Taphyl scrutinizes the Zenithian stats before we start (and misses something which we discover much later)

Taphyl scrutinizes the Zenithian stats before we start (and unfortunately misses something important which we discover much later)

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Satellites Spy on Sleeping Dragon!

Note: Keen eyed viewers may notice that the script for this chapter was clearly intended to be broadcast before the proceeding piece, but we retain it here in original broadcast order

Galacteers! We have deployed a series of spy satellites to monitor both enemy activity and strange radiations in the system of Dormientes Draco. Alas it seems the Imperial fleet there doesn’t like us looking at the mess that macguffinite engine thing they took off the Zenithians is cooking up and especially that it will give us solid warning of any more imperial activity in the region, now they are on an intercept course.  It’s your job to stop them. The data from these satellites is crucial. Protect Those Satellites!

Alas Saturday I didn’t end up playing War Rocket so Jason and in organised for a Tuesday game. So once again the wargame room of my local gamestore would be filled with the roar of atomic motors and the pew-pew of raygun beams.

I was especially excited to show off my solution for all the scratched paintwork my imperial rockets got from transport:

Dun-Dun-DAAAAH!

Imperial Agent's case carrying secret documents? No! Just my War Rocket fleet!

Imperial Agent’s case carrying secret documents? No! Just my War Rocket fleet!

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Making Some Satellites from Everyday Household Items

So I decided I really wanted some satellites for the scenario in the war rocket rulebook involving the Imperium out to destroy Galacteer early warning satellites in order to invade. But the trouble was… what to make them out of?

I had thought of something Sputnik like but my ideas seemed too fragile.

Then, my sweetheart pointed out something cool!

Raspberry goo

OK yes it’s sweet and raspberry tasting and in packaging that looks appropriate for zero-G eating but why is it relevant to making model satellites?
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Sleeping Dragon Prison Rescue

Listen up Galacteers, we lost some good men against the Imperials on Dormientes Draco and some of them were carrying some vital Intel in their heads about what is going on with the MacGuffinite on that world. Now that the decoding department have translated the latest batch of Imperial internal propaganda broadcasts, they’re bragging that many of our men were taken prisoner and are being made to mine the MacGuffinite! We can’t let that insult stand! Also with the knowledge they now have from working with the… stuff, might at last explain what the Zenithians have been up to; the secret of Dormientes Draco and its high content of MacGuffinite. We will rescue them all eventually, but right now we need that Intel so we’re going to risk many lives for few to get at the secret of that world and with any luck we might find out what we need to stabilise that region of space and push the Imperial expansion back to their own turf. So Galacteers, to your rockets! To the RESCUE!

Saturday was time once more for another chapter of fun playing War Rocket at my local game store The Sleeping Dragon. Jason was eager for a game and while I’ve been working on some satellites for one of the missions in the main book Jason was keen to try and rescue some of his brave Galacteers taken captive and forced to work in the MacGuffinite mines from our last game.

So once more, dear viewers, we take you to the barren plains of that lost world Dormientes Draco, perhaps the richest source of MacGuffinite in the entire galaxy!

We see that the strange ancient ruins, with their weird Zenithian technological enhancements, have continued to draw clouds of MacGuffinite ore from deep underground. The strange process causing strange ice-teroids to form around the ore in increasing clouds of dangerous debris.

Or in other words Jason’s generous partner Sam gave me another massive haul of the excellent plastic fishtank stuff! And seeing as it was so great last time we really piled it on this game.

I couldn't resist adding little swishing tails to most of the clouds i set up as we readied the playing field.

I couldn’t resist adding little swishing tails to most of the clouds i set up as we readied the playing field.

Jason and I rather improvised the scenario for the rescue. The towers were as they were last game, and the aim for the Galacteers was to try and get 5 prisoners out of the towers. To try and balance that out I was only to start with my Class 1s and 2s on the field. On the 2nd turn I’d roll for each of the remaining two powerhouses, the Class 3 and Class 4, and on a result of a 9 or 10 they’d enter play. This would improve each subsequent turn as a 7+ then a 5+ etc. And I would roll randomly to determine which of the two long sides these would come in from. Also I’d set up my Class 1’s and 2’s first before Jason would decide which of the two short sides he would enter from.

So I set up two patrols, a pair of Class 1 Scorpions and a Class 2 Raptor paired with another Scorpion.

The rockets of Princess Taegan's Fleet circle about the strange towers guarding the prisoners as they slave in the radioactive mine

The rockets of Princess Taegan’s Fleet circle about the strange towers guarding the prisoners as they slave in the radioactive mine

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