The Mysterious Artifact of the Draco System

Dr Zahn studied the strange alien machinery beneath the ancient tower rebuilt by the Zenithians, his brilliant mind running through calculations of obscure mathematics faster than any computer less than 9 stories tall. He had to work quickly, the parylyso-gas would only last for a short while and Imperial reinforcements were sure to arrive soon. While the energy flow indicators meant this must be but one of numerous such devices with some distant control centre this one had been focussed on by the Saucermen for a reason. There it was! His keen eyes spotted where the careful application of an interference substance had been applied to some of the stone in order to deactivate part of the originally intended circuitry within the lattice matrix of the stone. The Zenithians had in effect reprogrammed the device. Probably it was a device intended to create some special form of stable wormhole, possibly in order to increase the effective lifespan of the ancient star. The Zenithians had changed it to turn it into something altogether more dangerous, at best a Weapon of Cosmic Destruction and at worst something altogether less imaginable. Just switching the device off would be no good if the singularity was already forming, it might slow the growth of the black hole but it wouldn’t stop it. Instead he calculated the best option would be to allow the ancient devices self-regulating stone circuitry programming into effect. He carefully mixed the chemical ingredients to dissolve the interference and set the chemical grenade on a medium fuse, just long enough to drag the paralysed guards to safety….

Mere minutes after the grenade had gone off spraying the chemical that dissolved the Zenithian sabotage away a great massive structure emerged from underneath a gigantic sand filled crater on the neighbouring sunward planet Parva Draco, a huge stone structure that defied all the known laws of physics as it swiftly flew into space leaving a trail of falling sand in an arc that fell all the way back to the planet. The machinery of the Ancients was now activated!

On Monday Brylan, one of Taphyl’s brothers, was back in town after spending some time overseas so I joined the guys to hang out for the afternoon. There had been talk of playing some Warhammer 40,000 but Brylan asked if we could play War Rocket instead. Luckily Taphyl had asked me to bring my stuff in case of such a possibility. Brylan had played the Space Pirates before but this time decided to try the Galacteers. Taphyl decided to again play the Zenithians and of course I played the Empire. I’d not brought my camera though so one of theirs was used.

We set the battlefield up together. The ice rings of Dormientes Draco have grown thicker, and Taphyl provided the strange ancient artefact. The perfect objective for the game. The goal: The Imperial patrol, having just finished guarding the ship collecting the survivors of the last battle before intending to head to investigate the damage done to the Watch Station by the Space Pirates (see last battle report) have been alerted to the massive strange stone structure now in a stable orbit near the planet Parva Draco and have delayed the mission to the watch-station to give the stone construct a quick flyby when astro-radar detects two incoming fleets both of whom need to be kicked out of Imperial-claimed territory! Meanwhile alerted to the Zenithian cause of the looming galactic disaster the Galacteers are trying to stop a Zenithian task force intent on boarding and destroying the giant artefact!

This time it's me in the background having just deployed the Imperial ships

This time it’s me in the background having just deployed the Imperial ships

The Imperial patrol completes it's flyby of the strange giant stone device

The Imperial patrol completes it’s flyby of the strange giant stone device

Continue reading

The Missing Princess Part 13: Misfortune is Written In The Stars!

In the last chapter Princess Taegan and Commander Lightyear, marooned on an Imperial watch-station with the remains of the slaughtered crew fought the mentalist illusions of an extraordinarily deadly menace of space: an Adult Brain Parasite, using an old folk-tale of the Empire about Emperor Marduk as a shield and a weapon but even as the tendriled malevolent brain’s reign of terror was ended they discovered the space outside was filled with battle and the station about to be boarded by Space Pirates! Now let us uncover their fate..

Princess Taegan looked down at the astro-radar screen then up to Commander Lightyear, “The Pirates are coming closer! They must mean to plunder the station!”

“How big a rocket?”

“Probably a Class 2 Stiletto by the rad leakage.”

Continue reading

The Missing Princess Part 6: Trajectory of Destruction

In the last chapter a disparate band of heroes, Imperial Princess Taegan, Galacteers Commander Lightyear of the Lightyear Brigade and Commander Jason of Star Command and the notorious Space Pirate Captain Woz had fled imprisonment by the Zenithians on planet Dormientes Draco and were traveling to the Imperial Watch Station at planet Iratus Est Draco to get word to each of their forces that a plot was underway replacing loyal commanders with Zenithian pod-people clones! While the rest were sleeping a traitor struck and knocked unconscious Captain Woz. What will become of this rag-tag collection of former enemies and allies of convenience now?

In a storage-compartment a strange vaguely humanoid form of vegetable-like matter; a form of seed; was growing; pulsing; forming; glowing with 7th dimensional energies and strange quasi-bio-technology….

Princess Taegan awoke with a start. She didn’t know why but she had goosebumps and adrenaline was already surging preparing her for battle. She rolled to her feet from the flat Spartan folding cot, weapons drawn. She saw no-one up, no immediate danger, then noticed Captain Woz was slumped over the Saucers controls and they were hurtling towards an asteroid field.

She leapt across the control room clearing all the steps up to the raised round control stations of the saucers bubble in a single bound. She checked the prone form, he was alive but unconscious, bleeding from a blow to the head. He was also the only one who could pilot the craft and if they didn’t change course they would be dashed against the rocky doom they were diving into! She started trying to rouse the pirate, and, realising that when the others awaken suspicion for the assault might fall on her, she called to the others to wake them.

In moments Commander Lightyear and Commander Jason were at her side trying to help the pirate awaken. Lightyear rushed off and returned moments later with bandages antiseptic and some strange glass tube of translucent green syrup.
Continue reading

Checking the Ships Inventory

Another parcel arrived at my partners place today so here is what we’ve got to start off with:

From Hydra we have of course the war rocket rulebook,
3 class 1s of each faction
1 class 2 of each faction (though i have a 2nd imperial class 2 it’s one of the few of the little ones with any assembly needed and i only glued one together so far)
Each of them very well-made and a delight 🙂

For dice i just grabbed a handful of d10s from my dice box, after all each player will only need one dice. Yep, thats all!

For counters, which make up what little record keeping the magnificently simple game uses I went with some Litko stuff that Milsims had in stock

For the hit counters for the delightfully elegant damage system i grabbed these
For the Stun counters we’re using these
And i also grabbed these too from mayday games and i think at least four of them i’ll be making into earrings 🙂 (one pair in yellow and another painted pink) eventually in big games it can be handy to have a different counter for stuns received from delayed actions (those stuns last longer)
Finally for delayed actions we went with these

The game is actually so simple i mainly bought the counters just cause it’ll look cool. There’s far less need for them than games i often play without counters anyway like warhammer 40,000, though i have been adding home-made counters to match my 40,000 tyranid army just for coolnesses sake and the counters will make war rocket easier for the non-wargamers i’ll be introducing to it over the next few weeks. After they arrived in the mail i must say i adore the litko counters especially the standing mini blasts and i might get some more for specific scenarios.

Unboxed just today is some planets from Corsec  to make some planets and a moon for terrain. They look quite nifty and now i must decide whether to just paint them or try and make some planetary texture first. I’m thinking some garden rocks might do for asteroids for now.

Lastly is the playing field. Well with the budget running dry i couldn’t spring for one of the awesome corsec starmats (at least for now) so a plastic black tablecloth will do.

Hopefully tonight we’ll have our first game. My partner has taken quite a liking to the noble Galacteers, humanities best and brightest, and i while loving every single design in the range thus far do have my favourites in the Imperial rockets, a somewhat-mesopotamian empire with a definate art deco aspect to their rockets! I’m sure that i’ll have plenty of opportunities for megalomaniacal evil laughter!

Launch All Rockets!

Welcome to My War Rocket Blog.

After deciding i just HAD to try the miniatures game War Rocket from Hydra Miniatures i trawled the net for as much as i could find on it, and there wasn’t anywhere near enough as the cool line of miniatures deserved so i thought i’d add a smidge more!

So as i and some of my friends give war rocket a try, play some games and paint some rockets and have some fun i’ll throw some posts up here haphazardly to share it and hopefully encourage others to give it a whirl.