The Missing Princess part 8: The Very Last Breath

In the last chapter Imperial Princess Taegan, Galacteer Commanders Lightyear and Jason as well as the Space Pirate Captain Woz were on board a captured Zenithian saucer racing to warn their peoples of a plot to replace commanders with Zenithian Pod People Clones when they faced the threat of a clone of the Princess on board with them! The Princesses duelled and when the clone fought underhandedly Lightyear intervened to even the odds upsetting the real Princess as Jason killed the clone. Woz then revealed he had discovered a way to see if anyone else was a pod person and this prompted the traitor to show it was not the real Commander Jason, drawing his gun on the Princess! How will this standoff end? Let’s find out…

“Nobody move a muscle” snarled the phony Commander Jason, his weapon pointed at the prone Princess, “or I alter the order of succession to the Imperial throne!”

“You forget Galacteer” sneered pirate captain Woz, “that while I have great respect for the Princess I’m not ready to die on her behalf so threatening to kill her doesn’t get my gun aimed away from your cowardly gizzard. Sorry Princess, it’s a Pirate thing.”

“Ha!” laughed the clone of Jason of Star Command, “I don’t need you to care enough to die for the Princess, just Lightyear who will take the shot you aim at me in order to save her from my dying blast.”
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Sleeping Dragon Prison Rescue

Listen up Galacteers, we lost some good men against the Imperials on Dormientes Draco and some of them were carrying some vital Intel in their heads about what is going on with the MacGuffinite on that world. Now that the decoding department have translated the latest batch of Imperial internal propaganda broadcasts, they’re bragging that many of our men were taken prisoner and are being made to mine the MacGuffinite! We can’t let that insult stand! Also with the knowledge they now have from working with the… stuff, might at last explain what the Zenithians have been up to; the secret of Dormientes Draco and its high content of MacGuffinite. We will rescue them all eventually, but right now we need that Intel so we’re going to risk many lives for few to get at the secret of that world and with any luck we might find out what we need to stabilise that region of space and push the Imperial expansion back to their own turf. So Galacteers, to your rockets! To the RESCUE!

Saturday was time once more for another chapter of fun playing War Rocket at my local game store The Sleeping Dragon. Jason was eager for a game and while I’ve been working on some satellites for one of the missions in the main book Jason was keen to try and rescue some of his brave Galacteers taken captive and forced to work in the MacGuffinite mines from our last game.

So once more, dear viewers, we take you to the barren plains of that lost world Dormientes Draco, perhaps the richest source of MacGuffinite in the entire galaxy!

We see that the strange ancient ruins, with their weird Zenithian technological enhancements, have continued to draw clouds of MacGuffinite ore from deep underground. The strange process causing strange ice-teroids to form around the ore in increasing clouds of dangerous debris.

Or in other words Jason’s generous partner Sam gave me another massive haul of the excellent plastic fishtank stuff! And seeing as it was so great last time we really piled it on this game.

I couldn't resist adding little swishing tails to most of the clouds i set up as we readied the playing field.

I couldn’t resist adding little swishing tails to most of the clouds i set up as we readied the playing field.

Jason and I rather improvised the scenario for the rescue. The towers were as they were last game, and the aim for the Galacteers was to try and get 5 prisoners out of the towers. To try and balance that out I was only to start with my Class 1s and 2s on the field. On the 2nd turn I’d roll for each of the remaining two powerhouses, the Class 3 and Class 4, and on a result of a 9 or 10 they’d enter play. This would improve each subsequent turn as a 7+ then a 5+ etc. And I would roll randomly to determine which of the two long sides these would come in from. Also I’d set up my Class 1’s and 2’s first before Jason would decide which of the two short sides he would enter from.

So I set up two patrols, a pair of Class 1 Scorpions and a Class 2 Raptor paired with another Scorpion.

The rockets of Princess Taegan's Fleet circle about the strange towers guarding the prisoners as they slave in the radioactive mine

The rockets of Princess Taegan’s Fleet circle about the strange towers guarding the prisoners as they slave in the radioactive mine

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Battle Over Sleeping Dragon’s Ice-teroid MacGuffinite Mine!


At last the secret of the Zenithians near-indestructible towers was revealed. Not defense installations but instead some mixture of advanced interdimensional technologies and the lost sciences of the ancient mysterious ruins that plague Dormientes Draco, the forgotten greatness of its now primitive inhabitants scared into superstitious regression by the horrors of advanced super-science unleashed foolishly upon themselves many millennia past driving them underground into the worlds cavern-riddled interior. Now, the riches uncovered, the powers of the galaxy raced to secure the prodigious quantities of the powerful fuel ingredient MacGuffinite these towers had exposed… and the Imperium still sought sign of the mysterious fate of the corageous and beloved Imperial Princess Taegan…

Once again I return to the Sleeping Dragon on a Saturday morning for the fun and excitement of War Rocket!

Following on from the Lost Episode that was the last game (I’ve lost the cord for the old camera so that report will turn up eventually hopefully) I got a brand new camera (in a nice shiny Imperial Red) to take some pics of the game, had my nails painted a nice old gold to match the rest of my colour scheme and went into battle once more against Jason’s noble Galacteers.

Yep i even painted my fingernails in an Imperial Gold to match my Rocket Fleet!

Yep I even painted my fingernails in an Imperial Gold to match my Rocket Fleet!

We decided on another hex-mat game so again we are using the store’s lovely Hotz mat. We flipped through the rulebooks scenarios and decided on the mining conflict, with towers instead of asteroid mines.

Jason's Galacteers in all their fully painted glory

Jason’s Galacteers in all their fully painted glory. Note the lovely effect of subtle star dots he’s painted on the bases!

And yes, even with a new digital camera I can still only take blurry pics.. ah well 🙂
We also added some excellent asteroid fields to the table that Jason had brought along.

We also added some excellent asteroid fields to the table that Jason had brought along.

The strange towers drew the MacGuffinte ore up from the earth causing great floating ice-toroids to form about them in the desert sky!

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