The Mysterious Artifact of the Draco System

Dr Zahn studied the strange alien machinery beneath the ancient tower rebuilt by the Zenithians, his brilliant mind running through calculations of obscure mathematics faster than any computer less than 9 stories tall. He had to work quickly, the parylyso-gas would only last for a short while and Imperial reinforcements were sure to arrive soon. While the energy flow indicators meant this must be but one of numerous such devices with some distant control centre this one had been focussed on by the Saucermen for a reason. There it was! His keen eyes spotted where the careful application of an interference substance had been applied to some of the stone in order to deactivate part of the originally intended circuitry within the lattice matrix of the stone. The Zenithians had in effect reprogrammed the device. Probably it was a device intended to create some special form of stable wormhole, possibly in order to increase the effective lifespan of the ancient star. The Zenithians had changed it to turn it into something altogether more dangerous, at best a Weapon of Cosmic Destruction and at worst something altogether less imaginable. Just switching the device off would be no good if the singularity was already forming, it might slow the growth of the black hole but it wouldn’t stop it. Instead he calculated the best option would be to allow the ancient devices self-regulating stone circuitry programming into effect. He carefully mixed the chemical ingredients to dissolve the interference and set the chemical grenade on a medium fuse, just long enough to drag the paralysed guards to safety….

Mere minutes after the grenade had gone off spraying the chemical that dissolved the Zenithian sabotage away a great massive structure emerged from underneath a gigantic sand filled crater on the neighbouring sunward planet Parva Draco, a huge stone structure that defied all the known laws of physics as it swiftly flew into space leaving a trail of falling sand in an arc that fell all the way back to the planet. The machinery of the Ancients was now activated!

On Monday Brylan, one of Taphyl’s brothers, was back in town after spending some time overseas so I joined the guys to hang out for the afternoon. There had been talk of playing some Warhammer 40,000 but Brylan asked if we could play War Rocket instead. Luckily Taphyl had asked me to bring my stuff in case of such a possibility. Brylan had played the Space Pirates before but this time decided to try the Galacteers. Taphyl decided to again play the Zenithians and of course I played the Empire. I’d not brought my camera though so one of theirs was used.

We set the battlefield up together. The ice rings of Dormientes Draco have grown thicker, and Taphyl provided the strange ancient artefact. The perfect objective for the game. The goal: The Imperial patrol, having just finished guarding the ship collecting the survivors of the last battle before intending to head to investigate the damage done to the Watch Station by the Space Pirates (see last battle report) have been alerted to the massive strange stone structure now in a stable orbit near the planet Parva Draco and have delayed the mission to the watch-station to give the stone construct a quick flyby when astro-radar detects two incoming fleets both of whom need to be kicked out of Imperial-claimed territory! Meanwhile alerted to the Zenithian cause of the looming galactic disaster the Galacteers are trying to stop a Zenithian task force intent on boarding and destroying the giant artefact!

This time it's me in the background having just deployed the Imperial ships

This time it’s me in the background having just deployed the Imperial ships

The Imperial patrol completes it's flyby of the strange giant stone device

The Imperial patrol completes it’s flyby of the strange giant stone device

Continue reading

Advertisements

Retro Raygun Rulebook Released by Hydra!

It’s out everybody!
The infantry scale game of action and adventure from the creative team of geniuses and artists behind War Rocket! With playtesting and some fiction contributions by those of us here at My War Rocket Blog!

Be entranced by the Valkeeri Empress! Shudder in fear at the Hordes of the Robot Legion! Battle Wicked Tyrants side by side with Ace McGuire, Jane Hunter, Rocky Rizzo, Dr Zahn and Cadet Skippy! Enjoy a fast paced elegant rules system designed for Narrative and Fun gaming that can hold up to the needs of seasoned wargamers with decades of experience and novice players alike! (We know cause we tested it on both!)
http://shop.hydraminiatures.com/product_info.php?cPath=34&products_id=166

Get it now and begin your own exciting adventures! And of course expect to see even more of the thrilling Retroverse here as the adventures and serial stories of our own games will continue!

Check your charge-capacitors, turn all the dials to maximum and pull those levers and launch into the adventure of Yesterday’s Tomorrow Today!

Countdown To Raygun Blast!

It’s only days before the Retro Raygun rulebook is released!

And i’m pleased to say that several of those involved in the My War Rocket Blog have been able to contribute to the new infantry scale game. I, Bayne, was asked by Hydra to write fiction for the scenarios in the book and all my regular War Rocket players who had even a shred of free time; Taphyl, Commander Whitestar, Jason and Miriam have joined me as one of the playtest teams giving feedback to Hydra Miniatures and helping them to polish their excellent work. Taphyl especially contributed hugely to the feedback we were able to give Hydra from gameplay and balance to proofreading and rules explanation and Commander Whitestar also went above and beyond editing my fiction drafts whenever they were done at all hours of the night and day.

So keep your eye on the Hydra website http://hydraminiatures.com/ because in just a short amount of days you’ll be able to bring your Retroverse Adventures to the ground as well as the skies and stars!

Battle Report: The Valkeeri Skirmishes

Captain Shulme ran his fingers through his beard as he scanned the rocky landscape and the ruined ancient buildings of the world Iratus Est Draco below, looking for any sign of the missing Princess Taegan. Even if they find her there was evidence from the Valkeeri that there was a chance a pod-person clone had replaced the real Princess, but Emperor Marduk is all-seeing and a counterfeit would not fool the Princesses’ father. The orders were to scour every mile of the surface of the worlds in this system, find the Princess and take her to her father. The Valkeeri had struck the watchstation orbiting Iratus Est draco in force and so it wasn’t surprising when Kurush called from the radarscope of clear readings of Valkeeri rocket-pulses. They were headed towards one of the ruined cities, like all those in this system it was smashed with what seemed to be atomic warfare and abandoned so many millenia ago that not a trace of radioactivity remained, there must be something there of value.

“Hassimir, send a message to Fleet central: Have sighted Valkeeri task force. Destroying and Investigating.”  Standard Imperial policy, shoot first, ask questions of the survivors after.

What were the Alien women up to? And did it have anything to do with the Zenithian towers, the weakening sun or the missing Princess? He would wring the information from the survivors!

“All rockets: Intercept and attack!”

I got a call from Taphyl during the week asking if I was up for another game of War Rocket and for showing our friend Mirium how to play. So I quickly gathered my  things together, remembering my camera this time, and went round for an afternoon/evening of gaming socialising and a very nice dinner. Mirium had some job applications to do first so we started with a small game between Taphyl and I.

The two small fleets, perfect for a quick game

The two small fleets, perfect for a quick game, or two!

Continue reading

Sleeping Dragon and the Battle for Science!

Captain Atrius fumed quietly as he sat in the command chair of the Class II Imperial Raptor Rocket The Shahin. It was difficult enough sitting in the position normally taken by the Princess instead of his usual position to her right. Especially as he couldn’t go anywhere without the Princesses pet Vyper-bat Atalleph left in his care coiled around his arm or hanging on his shoulder, though it did help him keep the Princess in mind. It was worse that helping the Magi, the scientists of the Empire, determine the secret central hub of the strange tower ruins the Zenithians had activated and their dangerous effects upon the star Draco meant that he and much of the Princesses’ fleet had been taken off the search for their missing leader. Worse yet was that the mastermind behind the Magi’s operations Magi Lord Dr Axon had implied that the search for the Princess should be abandoned altogether… but the most infuriating of all was that the very same Dr Axon had insisted on being on board the very same Rocket as Atrius!

Normally he got on well with battle-magi, those soldiers of the empire most entrusted with the powerful secrets of the Empires advanced science and engineering. That Dr Axon was more machine than man, after a grievous wounding in battle his vast swathe of knowledge resulted in him determined too valuable to the Empire to be allowed to die. His brain having been transferred into a translucent jar atop a life-sustaining mechanical apperatus, a humanoid body all too reminiscent of the Robot Legions for anyone’s comfort, was disturbing in itself, but it was the attitude that seemed so incompatible with the honourable noble demeanour of the warriors of the Emperors rocket fleet that was worst. This was the first citizen of the Empire Atrius felt he could not and should not trust. And right now he had hooked his mysterious devices to the rockets engines doing who knows what as they scanned, like the rest of the class 2 Imperial rockets on Dormientes Draco, along a grid search pattern measuring the strange energies at work. At least, thought the Captain, the Magi are staying in the engine access compartment…. and that’s when the saucers attacked!

Once again it’s time for another exciting battle report from a saturday morning game of War Rocket down at my local game store The Sleeping Dragon. Alas due to a late night Jason wasn’t able to join in (but hopefully will be in the next report) so Taphyl and I battled it out. This time Taphyl wanted to try the Zenithians rather than the Valkeeri so i let him try with my currently-small Zenithian force.

We started setting up the table with the familiar belt-of-orion placement of strange towers, then Taphyl placed some other ruined buildings from the ancient past of Dormientes Draco along with the floating Ice-teroids created by the towers drawing the indescribably rare mineral MacGuffinite in prodigious quantities from deep in the ground as Taphyl asked “What will the objective be?”

Alerted by 7th-dimensional sensors to the scanning taking place by Imperial rockets around the world of planet Dormientes Draco the Zenithians have been tasked with capturing some Imperial scientists to find out how much the Empire knows about what is happening and see if the Empire is a threat to the Saucer-men’s terrible plans for our 4 dimensions of the universe! While on the Raptor…

“All Hands, battle stations!” Called Captain Atrius as the Zenithians swarmed in to the attack.
“Which foe Captain?” demanded the authoritative mechanical voice of Magi Dr Axon, sounding much more acceptably Imperial for a moment.
“Zenithians closing fast, a class 2 and 3 class 1’s”
“Capture the Class 2 Beta-Z saucer at all costs captain, interrogating their crew could give us the vital information we seek, help us save the galaxy and get you back to searching for your Princess!”
“Raptor to all Scorpions, Raptor to all Scorpions, class 2 saucer to be boarded, repeat: class 2 saucer not to be destroyed!”

Taphyl scrutinizes the Zenithian stats before we start (and misses something which we discover much later)

Taphyl scrutinizes the Zenithian stats before we start (and unfortunately misses something important which we discover much later)

Continue reading

Making Some Satellites from Everyday Household Items

So I decided I really wanted some satellites for the scenario in the war rocket rulebook involving the Imperium out to destroy Galacteer early warning satellites in order to invade. But the trouble was… what to make them out of?

I had thought of something Sputnik like but my ideas seemed too fragile.

Then, my sweetheart pointed out something cool!

Raspberry goo

OK yes it’s sweet and raspberry tasting and in packaging that looks appropriate for zero-G eating but why is it relevant to making model satellites?
Continue reading

Sleeping Dragon Prison Rescue

Listen up Galacteers, we lost some good men against the Imperials on Dormientes Draco and some of them were carrying some vital Intel in their heads about what is going on with the MacGuffinite on that world. Now that the decoding department have translated the latest batch of Imperial internal propaganda broadcasts, they’re bragging that many of our men were taken prisoner and are being made to mine the MacGuffinite! We can’t let that insult stand! Also with the knowledge they now have from working with the… stuff, might at last explain what the Zenithians have been up to; the secret of Dormientes Draco and its high content of MacGuffinite. We will rescue them all eventually, but right now we need that Intel so we’re going to risk many lives for few to get at the secret of that world and with any luck we might find out what we need to stabilise that region of space and push the Imperial expansion back to their own turf. So Galacteers, to your rockets! To the RESCUE!

Saturday was time once more for another chapter of fun playing War Rocket at my local game store The Sleeping Dragon. Jason was eager for a game and while I’ve been working on some satellites for one of the missions in the main book Jason was keen to try and rescue some of his brave Galacteers taken captive and forced to work in the MacGuffinite mines from our last game.

So once more, dear viewers, we take you to the barren plains of that lost world Dormientes Draco, perhaps the richest source of MacGuffinite in the entire galaxy!

We see that the strange ancient ruins, with their weird Zenithian technological enhancements, have continued to draw clouds of MacGuffinite ore from deep underground. The strange process causing strange ice-teroids to form around the ore in increasing clouds of dangerous debris.

Or in other words Jason’s generous partner Sam gave me another massive haul of the excellent plastic fishtank stuff! And seeing as it was so great last time we really piled it on this game.

I couldn't resist adding little swishing tails to most of the clouds i set up as we readied the playing field.

I couldn’t resist adding little swishing tails to most of the clouds i set up as we readied the playing field.

Jason and I rather improvised the scenario for the rescue. The towers were as they were last game, and the aim for the Galacteers was to try and get 5 prisoners out of the towers. To try and balance that out I was only to start with my Class 1s and 2s on the field. On the 2nd turn I’d roll for each of the remaining two powerhouses, the Class 3 and Class 4, and on a result of a 9 or 10 they’d enter play. This would improve each subsequent turn as a 7+ then a 5+ etc. And I would roll randomly to determine which of the two long sides these would come in from. Also I’d set up my Class 1’s and 2’s first before Jason would decide which of the two short sides he would enter from.

So I set up two patrols, a pair of Class 1 Scorpions and a Class 2 Raptor paired with another Scorpion.

The rockets of Princess Taegan's Fleet circle about the strange towers guarding the prisoners as they slave in the radioactive mine

The rockets of Princess Taegan’s Fleet circle about the strange towers guarding the prisoners as they slave in the radioactive mine

Continue reading

Battle Over Sleeping Dragon’s Ice-teroid MacGuffinite Mine!


At last the secret of the Zenithians near-indestructible towers was revealed. Not defense installations but instead some mixture of advanced interdimensional technologies and the lost sciences of the ancient mysterious ruins that plague Dormientes Draco, the forgotten greatness of its now primitive inhabitants scared into superstitious regression by the horrors of advanced super-science unleashed foolishly upon themselves many millennia past driving them underground into the worlds cavern-riddled interior. Now, the riches uncovered, the powers of the galaxy raced to secure the prodigious quantities of the powerful fuel ingredient MacGuffinite these towers had exposed… and the Imperium still sought sign of the mysterious fate of the corageous and beloved Imperial Princess Taegan…

Once again I return to the Sleeping Dragon on a Saturday morning for the fun and excitement of War Rocket!

Following on from the Lost Episode that was the last game (I’ve lost the cord for the old camera so that report will turn up eventually hopefully) I got a brand new camera (in a nice shiny Imperial Red) to take some pics of the game, had my nails painted a nice old gold to match the rest of my colour scheme and went into battle once more against Jason’s noble Galacteers.

Yep i even painted my fingernails in an Imperial Gold to match my Rocket Fleet!

Yep I even painted my fingernails in an Imperial Gold to match my Rocket Fleet!

We decided on another hex-mat game so again we are using the store’s lovely Hotz mat. We flipped through the rulebooks scenarios and decided on the mining conflict, with towers instead of asteroid mines.

Jason's Galacteers in all their fully painted glory

Jason’s Galacteers in all their fully painted glory. Note the lovely effect of subtle star dots he’s painted on the bases!

And yes, even with a new digital camera I can still only take blurry pics.. ah well 🙂
We also added some excellent asteroid fields to the table that Jason had brought along.

We also added some excellent asteroid fields to the table that Jason had brought along.

The strange towers drew the MacGuffinte ore up from the earth causing great floating ice-toroids to form about them in the desert sky!

Continue reading

Rockets Return to Sleeping Dragon

The Imperial Gryphon’s interior was filled with the growling sounds of it’s thick layered hull flexing under the strains of the tremendous forces use to propel it through the cold skies of Dormientes Draco. The legendarily tough Imperial Rockets were each a master-crafted work of art whose hull and structure was designed to flex inn order to not become brittle. When it came to combat manoevers the Rocket would shriek and roar as the inner hull would grind and scrape against the outer hull and booms and girders twist and return to shape. Princess Taegan looked at the charts carefully, the Zenithians, usually a mobile enemy had started to construct defences around a large MacGuffinite deposit. While her forces were scattered a careful strike before the defences could be armed might mean far less losses than trying to take the site with a larger fleet.

She sank her curved dagger point into the chart.

“We strike now!”

Edit: This was drafted a couple weeks or so ago, however due to excessive busyness it’s only just being posted. Sorry for the delays and hopefully we’ll have some more up soon.

The holiday period had its share of troubles, not only was there a series of heatwaves and having to replace my laptop, the voyage home included 4 hours sitting on the side of the road during the heatwave when the car broke down trying to dodge large aggressive ants (metal greenhead ants and red bull ants) followed by an hour huddled in the hot car while a severe storm raged around with yellow and pink lightning blasting trees nearby.

So for a variety of reasons despite out intentions my brother and I didn’t get any further games of war rocket done over the holidays. I’m back home only briefly because i’m heading to Sydney to spend some time with my sweetheart (and co-editor of the Blog) and to see Dead Can Dance perform at the Opera House. During that time we hope to get some more War Rocket done and to get some more Galacteer content onto the blog. The local gamestore The Sleeping Dragon reopened after the holiday break this week so i took the most of the opportunity and went down this morning for another game.

Turnout at the store was low, but the University is still on holidays so a large part of the towns population is still absent. And a card-game tournament was taking place so most of the people there were caught up in that. But still i found one person wanting a game. Zack.

We went with the stores hexmat and i decided to use my Class III Gryphon so to keep the points equal the forces were:

Imperial
The Class 3 Gryphon and Two Class 1 Scorpions

Zenithians
One Class 2 Beta-Z and Two Class 1 Alpha-Z’s

As we were using the martian style landscape mat i put a bunch of small yogurt stuff bottles which i’m going to be making into towers as some terrain. We decided the objective was for me to destroy the towers while the Zenithians were defending them. We decided they would be as gun emplacements but unarmed and would block line of sight so we’d have some LOS blocking terrain. We also decided on a 10 turn limit. We took turns placing towers on the battlefield then Zack placed the saucers.

The Saucers started scattered amidst the array of Towers set accross the landscape

The Saucers started scattered amidst the array of Towers set across the landscape

Being the slowest rocket my Clas III Gryphon moved first, coming in from the edge nearest the camera and heading straight for the tower nearest the edge. The two Scorpions went towards the next nearest tower to the right and the Saucers started heading towards my end of the table.

The Saucers rush to defend the towers

The Saucers rush to defend the towers

The Gryphon blasted the tower in front of it with its forward firing rayguns… and nothing happened. Clearly these were sturdier than the Zenithian Saucers themselves.

The Gryphon held position,the Zenithians flew in to try and intercept but my Scorpions swung away to lend their own firepower to this first tower. Realising that destroying all the towers with this small force would be pretty unfeasible and Zack showing good sportsmanship we also changed the impromptu victory conditions to my needing to destroy only 3 of the 5 towers within the 10 turns.

The towers are tougher than we estimated, Redeploy!

The towers are tougher than we estimated, Redeploy!

Of course the Scorpions didn’t make it this turn, again the Gryphon blasted the Tower with it’s forward beams.. and it held firm.

Next turn the Scorpions made it to the tower but so too did the Zenithians and while my Imperial forces concentrated their fire on the Tower the Zenithian class 2 Beta-Z let fly at my Class III Gryphon and got some return fire from the side gunner.

Note that the Saucer was hastily repositioned after the placing of blast markers after being knocked over and is in the wrong hex

Note that the Saucer was hastily repositioned after the placing of blast markers after being knocked over and is in the wrong hex

Atom-rays stream forth in all directions and destroy.. nothing.

Trusting to my armour i decide my whole fleet will stand strong ignoring the Zenithians to try to take down the tower while the Zenithians swarm in for the kill… my choice was made on some deliberation.. and having noticed that i couldn’t move my scorpions and shoot anything this turn so thought i may as well shoot the tower.

Surrounded by Saucers!

Surrounded by Saucers!

With all but one Class 1 saucer within range the Imperial armour was being sorely tested. And now the other side gunner had an opportunity to fine-tune his weapon… the Zenithian Saucer (that i had done a little test paintwork on) was blown to smithereens! But… on board one of my scorpions a raybeam found its way into a vital system and the Rocket became stunned as the crew sought to stem the flames or fix the short.

And still the tower stood!

The straggler saucer caught up with the rest going straight into action, the side gunner found another target and we all let fly…

101_9866

Tragedy for the Empire! In one round of fire the stunned Scorpion was sent crashing to the surface and the other scorpion was sundered in mid-air as Zack rolled a 10!

Zack had suggested in an earlier turn i could move the Gryphon forward and use the tower to cover my unprotected tail which i didnt go with earlier because i needed the Gryphons forward guns to try and take the tower down. This turn i thought that without my scorpions i would have to, but we hadn’t decided at the start whether the towers would block movement as well as LOS so i suggested we should roll on it with a 50/50 chance. Zack did the roll and it determined we could fly over the towers which is the only way i could get the tower to my back in one turn. So with the Gryphons back to the wall and guns blazing to all sides i bid the Zenithians onward into my guns.

Beset from all sides the Imperial Class 3 Gryphon makes a valiant stand

Beset from all sides the Imperial Class 3 Gryphon makes a valiant stand

But alas, plagued by 2s on my dice not another saucer fell and the proud Gryphon was stunned, and then in the turn that immediately followed was destroyed!

With the Zenithian tower still standing the saucermen have secured a large amount of the MacGuffinite of Dormientes Draco, and worse Princess Taegan is missing, stranded or perhaps even captured by the saucers. And it was a great fun game. Clearly gun emplacements are to be feared as their defence is the same as a class 1 Imperial or most factions class 2s but also ignore stun results making them noticably tougher.

War Rocket Battle at Planet X

And this time we have photos!

Finally my Imperail dice (a gemini red and purple d10 with gold letters from Chessex dice) gets shown

Finally my Imperial dice (a gemini red and purple d10 with gold letters from Chessex dice) gets shown

So as it’s christmas time i’m spending the holiday period with family.
My brother Rohin is actually one of the reasons i play war rocket, as it was he who first pointed out Hydra Miniatures website and range to me. While he’s not much into the miniature hobby these days while he was he kept much more of an eye on the smaller miniature companies and ranges so has often been able to point me in the direction of ranges that fit my interests, so when i was talking about old scifi styles and discussing scifi serials and early tv shows he linked me to Hydra, and though it was over a year before i finally had the combination of money, focus, time and the mood for trying a new game (with monsterpocalypse drying up and my Tyranid army reaching a size that doesn’t need much more expanding except for new releases and wanting another fast and agile game without current 40ks huge unwieldy armies) that led to me diving headlong into the game we’d been talking about the superb miniatures for a long time.

So of course getting to spend some time with my brother in the offline world (though we are regularly online in the superhero MMO world of Champions Online) i just had to get him to give War Rocket a try! 🙂 The day was far too hot for wargaming in the kitchen so we had been in the loungeroom in front of the cooler playing videogames and well into the night we were preparing to watch a dvd when a storm blew up as it often does around here (last year there was a magnificent storm full of huge arcs and forks of bright pink lightning!) so we had to unplug the sensitive electrics, so despite the late hour to start we decided it was an ideal time for his first game of War Rocket!

He was tempted by both Zenithians and Space Pirates but decided to try the Zenithians. Because i currently only have 1 class 2 and 3 class 1 Zenithians we went with those and a matching Imperial force for me.

Remembering that he’d given me his old 3.1 megapixel digital camera and he had a nice shiny high-powered one we both grabbed a camera each and took some pics.

Oh my goodness! A pic on the blog taken with a decent camera!

The battlefield was to be quite nostalgic, being played on the dining room table, a big old cedar table that was originally Grandma’s under which i used to play when i was tiny and which was also the first table i wargamed upon in my early teens. So we shifted the tea set and other stuff off to one side and put one of my corsec planets on the table (i really need to figure out how to paint them soon) and he suggested using a tiny old brass incense burner as a space station orbiting the planet. Planet X he declared it was “because every planet is called Planet X!”

So laughing from the start i explained the movement system and other basic rules and we began. Against the Zenithians my Raptor, the slowest rocket on the table, would always be moving first and the zenithians class 2 moves along with the clas 1s. So i moved up my class 2 and then it was Rohin’s turn to move his whole force onto the table… with a delightful ‘earth vs the flying saucers’ mockery wobble and an excellent impersonation of a theremin his forces headed towards the planet! And i cracked up some more! So we started with our rockets in quite nice neat formation, then on to the next turn.

101_9814

Enemy sighted!

The Imperial Raptor in all it's glory (and a couple of paint scratches i need to fix up)

The Imperial Raptor in all it’s glory (and a couple of paint scratches i need to fix up)

After the Raptor started to head to the planets left I moved two of my class 1 Scorpions to support it and the third to the right (against the Zenithians i figured that i should try a notion i’d been pondering for a while of trying to have my scorpions moving in a kind of mirrored s-curve snaking attack pattern to try and have some rockets covering the tails of the others with the Raptor covering the flanks, an attack pattern i’m calling ‘the hydra’ appropriately enough… but of course  this neat idea somewhat fell apart as i reacted to the movement of the saucers in the next turn.

101_9816

Preparing to hit the enemy from both sides…

The opposing fleets make contact and…. the order phase dice-off leaves me at the saucers mercy hardly able to strike back! They focus on the Raptor with one strike on the Scorpion that was on it’s own The atomic rays project.. and the scorpion is stunned! It’s pilot desperately trying to seal a leak off of the oxygen or a dangerous overload in the reactor so the rocket is drifting unable to move or fight for a turn, vulnerable.

So much for Plan A!

So much for Plan A!
Also note the transparent green d10, my dedicated Zenithian d10

A nice dramatic shot of the action!

A nice dramatic shot of the action!

Again i had to try and cover where the saucers might go (and thus ensure they wouldn’t be there) and get myself into a good position for the next turn. I kept the Raptor stationary to take a delayed action turn if a target didn’t present itself and rather than pour fire into the stunned scorpion one class 1 Alpha-z shifted just a little out of my arcs to blast it again while the rest of the saucers stayed in behind the Raptor to try and overwhelm the toughest Imperial rocket.

The Saucers close in the Imperial Raptor!

The Saucers close in on the Imperial Raptor!

Both rockets survived! And the Imperial forces swept in to strike! The Raptor used the delayed action phase to leap in and blast one of the saucers, but the gunner must have been over-eager or the saucer pilot too good at dodging and the attack did nothing.

A great move.. but the dice did not approve.

A great move.. but the dice did not approve.

Everyone wheeled into attack positions and we ended up with a neat line-up, though the Raptor wasn’t able to get to the action. We divied up the blasts concentrating as best we could.. the Imperial weathered the atomic storm due to the thickness and extravagance of it’s heavy precious-metal armour, but the agile, fragile, zenithian craft was sundered!

101_9823

KA-BOOM!

KA-BOOM!

The clone-troops of the extra-dimensional invasion went in for revenge sweeping in behind one of the scorpions and covering it in an overload of their energy beams. The rocket wasn’t destroyed but it was stunned! Tumbling out of control!

They're on my tail! They're on my tail!

They’re on my tail! They’re on my tail!

Again i lost the order phase roll. While the scattered imperial rockets began to regroup and follow the ultra-agile saucers to the other side of Planet X they swept to the flank of the drifting Scorpion well out of range of the nearest active atom-projector and mercilessly and methodically with overwhelming atomic energy undid the craftsmanship of it’s construction!

Hold on, we're on our way! Hold on!... oh damn.

Hold on, we’re on our way! Hold on!… oh damn.

So the toll on each side was even now, and the very late hour was starting to take it’s toll as the yawning had begun. The Zenithians kept up the attack, with ‘woo-woo’ noises accompanying their movement they blasted into the flank of the Raptor.. but again it’s thick master-crafted armor shrugged off the barrage.

Again the Zenithians blast the Raptor point-blank with all they can and again the mighty rocket endures!

Again the Zenithians blast the Raptor point-blank with all they can and again the mighty rocket endures!

Being both sleepy we contemplated at what point to finish up, but we decided at least one more turn was needed, so we decided to go on.

The Raptor sat still, if it was going to get to strike it’d be with a delayed action phase if the game went another turn after this one. The Saucers went next and moved well behind the Raptor out of range and facing towards my approach! (a very good move on my brothers part, and i complimented him on it) The devious inhuman fiends!

My scorpions were willing to brave the incoming rays from the defensively positioned saucers. I swooshed them past the stationary Raptor and headlong into the guns of the saucermen, staying neatly out of the higher firepower of the class 2 Beta-z and the 4 class 1 rockets traded blows each concentrating on one of the enemy.

Trading final blows for the outcome of the battle...

Trading final blows for the outcome of the battle…

We decided the damage phase should determine the outcome of the game, in hindsight this had me in a good position with my higher armour and so better odds. Simultaneously our dice tumbled across the table….. Double Stun!

Traveler DC 140

A draw!

A most appropriate ending for a fun late-night game. Presumably some sort of dangerous cosmic conditions rendered the fight unable to be continued and each force towed their disabled rocket out of the system or abandoned it to cosmic forces to regroup, reinforce and fight again when conditions were favourable. Whats is this cosmic force, what secret is held by the mysterious Planet X… we’ll try and make one up for the next game 😀

A nice shot of the class 1 Zenithian Alpha-z. with a (scratched) white undercoat. I really need to paint these up!

A nice shot of the class 1 Zenithian Alpha-z. with a (scratched) white undercoat. I really need to paint these up!

And a great pic of my painted Imperial Class 1 Scorpions

And a great pic of my painted Imperial Class 1 Scorpions

Another great fun game even though we got too sleepy to run it to the last rocket soaring!