Draft Scenario: The Derelict Watch-station

note: This is an as-yet untested Draft Scenario, so some playtesting may be required to make it work well.

Watch-station x-25, hidden within the ice-teroid belt around the dead-star Glork, is tasked with monitoring enemy transmissions and broadcasting our propaganda while jamming that of the enemy along our spin-ward border.

Trouble is, it’s gone silent and the last report was of an enemy fleet trawling through the location, presumably looking for the station. If they capture the station and get enough time with our machines they can break our secret codes. And that could mean not only changing the whole code system again, but also leaving in the lurch all our agents who won’t know the code system has been busted.

So we must burn at full speed to find out for sure, to see if the enemy has Watch-station x-25, and if so to Destroy it!

Time for another scenario. This one is designed assuming two players neither of whom have read the scenario, and a 3rd to set it up and oversee things.

Player Info:
Forces: Equal construction points for each side, of a size that suits both players

Set Up: divide the map in half, at a slight angle, with a wide band of asteroids or ice-teroids ideally 3 hexes wide if you have enough pebbles or the like. At the centre of this place a model or marker for the derelict Watch-Station. The station is manned by only a tiny crew, so is similar in size to a war rocket.

The Derelict: The derelict watch station is made to handle a lot of collisions and so is quite heavilly armored. it is Defence 3. However if currently unoccupied a watch station can be set to self-destruct by a boarding party, though this will mean entering the asteroid/ice-teroid field to do so. Each side is trying to get to the Station first, examine it, which takes 1 turn, then either blow it up of try and keep it intact and in their possession by the end of the battle.

Overseer only beyond this point! SPOILERS! Players should read no further!

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The Mysterious Artifact of the Draco System

Dr Zahn studied the strange alien machinery beneath the ancient tower rebuilt by the Zenithians, his brilliant mind running through calculations of obscure mathematics faster than any computer less than 9 stories tall. He had to work quickly, the parylyso-gas would only last for a short while and Imperial reinforcements were sure to arrive soon. While the energy flow indicators meant this must be but one of numerous such devices with some distant control centre this one had been focussed on by the Saucermen for a reason. There it was! His keen eyes spotted where the careful application of an interference substance had been applied to some of the stone in order to deactivate part of the originally intended circuitry within the lattice matrix of the stone. The Zenithians had in effect reprogrammed the device. Probably it was a device intended to create some special form of stable wormhole, possibly in order to increase the effective lifespan of the ancient star. The Zenithians had changed it to turn it into something altogether more dangerous, at best a Weapon of Cosmic Destruction and at worst something altogether less imaginable. Just switching the device off would be no good if the singularity was already forming, it might slow the growth of the black hole but it wouldn’t stop it. Instead he calculated the best option would be to allow the ancient devices self-regulating stone circuitry programming into effect. He carefully mixed the chemical ingredients to dissolve the interference and set the chemical grenade on a medium fuse, just long enough to drag the paralysed guards to safety….

Mere minutes after the grenade had gone off spraying the chemical that dissolved the Zenithian sabotage away a great massive structure emerged from underneath a gigantic sand filled crater on the neighbouring sunward planet Parva Draco, a huge stone structure that defied all the known laws of physics as it swiftly flew into space leaving a trail of falling sand in an arc that fell all the way back to the planet. The machinery of the Ancients was now activated!

On Monday Brylan, one of Taphyl’s brothers, was back in town after spending some time overseas so I joined the guys to hang out for the afternoon. There had been talk of playing some Warhammer 40,000 but Brylan asked if we could play War Rocket instead. Luckily Taphyl had asked me to bring my stuff in case of such a possibility. Brylan had played the Space Pirates before but this time decided to try the Galacteers. Taphyl decided to again play the Zenithians and of course I played the Empire. I’d not brought my camera though so one of theirs was used.

We set the battlefield up together. The ice rings of Dormientes Draco have grown thicker, and Taphyl provided the strange ancient artefact. The perfect objective for the game. The goal: The Imperial patrol, having just finished guarding the ship collecting the survivors of the last battle before intending to head to investigate the damage done to the Watch Station by the Space Pirates (see last battle report) have been alerted to the massive strange stone structure now in a stable orbit near the planet Parva Draco and have delayed the mission to the watch-station to give the stone construct a quick flyby when astro-radar detects two incoming fleets both of whom need to be kicked out of Imperial-claimed territory! Meanwhile alerted to the Zenithian cause of the looming galactic disaster the Galacteers are trying to stop a Zenithian task force intent on boarding and destroying the giant artefact!

This time it's me in the background having just deployed the Imperial ships

This time it’s me in the background having just deployed the Imperial ships

The Imperial patrol completes it's flyby of the strange giant stone device

The Imperial patrol completes it’s flyby of the strange giant stone device

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3 Sided Battle in the Draco System!

“Blue Devils to Imperial Fleet, Blue Devils to Imperial Fleet. Over”

“What is it Galacteers?” growled Imperial Commander Kurigalzu. Things were not good. Captain Shulme had discovered more strange devices on Iratus Est Draco and had nearly lost his life battling the Valkeeri for it. Then that damned Dr Axon, more robot than man, had sent him off dangerously close to the sun to get more readings pulling the fleet every which way leaving all manner of vital assets vulnerable or tied up and then the Watch Station in orbit around Iratus Est draco had gone silent but for a momentary static signal. Now as his fleet was heading to the watch-station Ace McGuire’s fleet had turned up to really ruin his day.

“This systems sun is in terrible danger, something is using the MacGuffinite of Dormientes Draco to turn it into a Black Hole! You must allow our scientists access to the ruined towers of Dormientes, the entire Galaxy is in peril.”

“This is an internal Imperial matter. Imperial science will resolve this. You have no jurisdiction, this system is now part of the Empire of Marduk. Leave now or you will be destroyed!”

Ace McGuire slammed the bottom of his fist against the wall.
“The idiotic fools! This is no time for pride or nationalism or other such petty squabbles. This black hole would threaten all of us!”

“So what do we do now Ace?” asked Commander Jason.

“There’s only one option. If we can’t get the scientists there with permission then we will do so without it! All ships, prepare to punch through the Imperial fleet!”

But out in the depths of space another force had heard the static-like signal. Sleek rockets slid through the void like hungry sharks ready to descend on the Imperial Watch-station in a feeding frenzy….

As Jason hadn’t been able to play in the saturday game at the Sleeping Dragon game store and had gone a couple weeks without a game of War Rocket and was super-keen to play we played at Taphyls shed on a sunday.

Taphyl had to feed some animals first, but wanted to see our class 3 and 4 rockets in action so i quickly devised a scenario to cover that. There were several objectives. The Galacteers were firstly trying to get scientists, carried on the class 2, 3 and 4 rockets, to the Zenithian towers on planet Dormientes and the Empire wanted to stop any Galacteer interference. There was also the matter of the Watch Station and it’s ‘secret’. The players hadn’t yet seen much of The Missing Princess serial story so didn’t know the Princess was on the station and that this game could direct the story! I told them every faction could gain from that secret and the station was a valuable asset to hold. The Galacteers and Imperial fleet would start at the opposite end of the large table from the Watch Station and Taphyl would get to bring on his force once the game was underway from any table edge once he was able to join in.

The battlefield covered the stretch of space from planet Parva Draco past Dormientes Draco to Iratus Est Draco

The battlefield covered the stretch of space from planet Parva Draco past Dormientes Draco to Iratus Est Draco

Notice the awesome new asteroids! Well these were a gift from Jason! I’m downright spoiled!
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Retro Raygun Rulebook Released by Hydra!

It’s out everybody!
The infantry scale game of action and adventure from the creative team of geniuses and artists behind War Rocket! With playtesting and some fiction contributions by those of us here at My War Rocket Blog!

Be entranced by the Valkeeri Empress! Shudder in fear at the Hordes of the Robot Legion! Battle Wicked Tyrants side by side with Ace McGuire, Jane Hunter, Rocky Rizzo, Dr Zahn and Cadet Skippy! Enjoy a fast paced elegant rules system designed for Narrative and Fun gaming that can hold up to the needs of seasoned wargamers with decades of experience and novice players alike! (We know cause we tested it on both!)

Get it now and begin your own exciting adventures! And of course expect to see even more of the thrilling Retroverse here as the adventures and serial stories of our own games will continue!

Check your charge-capacitors, turn all the dials to maximum and pull those levers and launch into the adventure of Yesterday’s Tomorrow Today!

Countdown To Raygun Blast!

It’s only days before the Retro Raygun rulebook is released!

And i’m pleased to say that several of those involved in the My War Rocket Blog have been able to contribute to the new infantry scale game. I, Bayne, was asked by Hydra to write fiction for the scenarios in the book and all my regular War Rocket players who had even a shred of free time; Taphyl, Commander Whitestar, Jason and Miriam have joined me as one of the playtest teams giving feedback to Hydra Miniatures and helping them to polish their excellent work. Taphyl especially contributed hugely to the feedback we were able to give Hydra from gameplay and balance to proofreading and rules explanation and Commander Whitestar also went above and beyond editing my fiction drafts whenever they were done at all hours of the night and day.

So keep your eye on the Hydra website http://hydraminiatures.com/ because in just a short amount of days you’ll be able to bring your Retroverse Adventures to the ground as well as the skies and stars!

Battle Report: The Valkeeri Skirmishes

Captain Shulme ran his fingers through his beard as he scanned the rocky landscape and the ruined ancient buildings of the world Iratus Est Draco below, looking for any sign of the missing Princess Taegan. Even if they find her there was evidence from the Valkeeri that there was a chance a pod-person clone had replaced the real Princess, but Emperor Marduk is all-seeing and a counterfeit would not fool the Princesses’ father. The orders were to scour every mile of the surface of the worlds in this system, find the Princess and take her to her father. The Valkeeri had struck the watchstation orbiting Iratus Est draco in force and so it wasn’t surprising when Kurush called from the radarscope of clear readings of Valkeeri rocket-pulses. They were headed towards one of the ruined cities, like all those in this system it was smashed with what seemed to be atomic warfare and abandoned so many millenia ago that not a trace of radioactivity remained, there must be something there of value.

“Hassimir, send a message to Fleet central: Have sighted Valkeeri task force. Destroying and Investigating.”  Standard Imperial policy, shoot first, ask questions of the survivors after.

What were the Alien women up to? And did it have anything to do with the Zenithian towers, the weakening sun or the missing Princess? He would wring the information from the survivors!

“All rockets: Intercept and attack!”

I got a call from Taphyl during the week asking if I was up for another game of War Rocket and for showing our friend Mirium how to play. So I quickly gathered my  things together, remembering my camera this time, and went round for an afternoon/evening of gaming socialising and a very nice dinner. Mirium had some job applications to do first so we started with a small game between Taphyl and I.

The two small fleets, perfect for a quick game

The two small fleets, perfect for a quick game, or two!

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Sleeping Dragon and the Battle for Science!

Captain Atrius fumed quietly as he sat in the command chair of the Class II Imperial Raptor Rocket The Shahin. It was difficult enough sitting in the position normally taken by the Princess instead of his usual position to her right. Especially as he couldn’t go anywhere without the Princesses pet Vyper-bat Atalleph left in his care coiled around his arm or hanging on his shoulder, though it did help him keep the Princess in mind. It was worse that helping the Magi, the scientists of the Empire, determine the secret central hub of the strange tower ruins the Zenithians had activated and their dangerous effects upon the star Draco meant that he and much of the Princesses’ fleet had been taken off the search for their missing leader. Worse yet was that the mastermind behind the Magi’s operations Magi Lord Dr Axon had implied that the search for the Princess should be abandoned altogether… but the most infuriating of all was that the very same Dr Axon had insisted on being on board the very same Rocket as Atrius!

Normally he got on well with battle-magi, those soldiers of the empire most entrusted with the powerful secrets of the Empires advanced science and engineering. That Dr Axon was more machine than man, after a grievous wounding in battle his vast swathe of knowledge resulted in him determined too valuable to the Empire to be allowed to die. His brain having been transferred into a translucent jar atop a life-sustaining mechanical apperatus, a humanoid body all too reminiscent of the Robot Legions for anyone’s comfort, was disturbing in itself, but it was the attitude that seemed so incompatible with the honourable noble demeanour of the warriors of the Emperors rocket fleet that was worst. This was the first citizen of the Empire Atrius felt he could not and should not trust. And right now he had hooked his mysterious devices to the rockets engines doing who knows what as they scanned, like the rest of the class 2 Imperial rockets on Dormientes Draco, along a grid search pattern measuring the strange energies at work. At least, thought the Captain, the Magi are staying in the engine access compartment…. and that’s when the saucers attacked!

Once again it’s time for another exciting battle report from a saturday morning game of War Rocket down at my local game store The Sleeping Dragon. Alas due to a late night Jason wasn’t able to join in (but hopefully will be in the next report) so Taphyl and I battled it out. This time Taphyl wanted to try the Zenithians rather than the Valkeeri so i let him try with my currently-small Zenithian force.

We started setting up the table with the familiar belt-of-orion placement of strange towers, then Taphyl placed some other ruined buildings from the ancient past of Dormientes Draco along with the floating Ice-teroids created by the towers drawing the indescribably rare mineral MacGuffinite in prodigious quantities from deep in the ground as Taphyl asked “What will the objective be?”

Alerted by 7th-dimensional sensors to the scanning taking place by Imperial rockets around the world of planet Dormientes Draco the Zenithians have been tasked with capturing some Imperial scientists to find out how much the Empire knows about what is happening and see if the Empire is a threat to the Saucer-men’s terrible plans for our 4 dimensions of the universe! While on the Raptor…

“All Hands, battle stations!” Called Captain Atrius as the Zenithians swarmed in to the attack.
“Which foe Captain?” demanded the authoritative mechanical voice of Magi Dr Axon, sounding much more acceptably Imperial for a moment.
“Zenithians closing fast, a class 2 and 3 class 1’s”
“Capture the Class 2 Beta-Z saucer at all costs captain, interrogating their crew could give us the vital information we seek, help us save the galaxy and get you back to searching for your Princess!”
“Raptor to all Scorpions, Raptor to all Scorpions, class 2 saucer to be boarded, repeat: class 2 saucer not to be destroyed!”

Taphyl scrutinizes the Zenithian stats before we start (and misses something which we discover much later)

Taphyl scrutinizes the Zenithian stats before we start (and unfortunately misses something important which we discover much later)

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Valkeeri Rescue!

Note: this blogpost was drafted over a year ago! A lot of events have disrupted blogging and especially editing and publishing, some of these are awesome and exiting and others have been tough and challenging. But the backlog of battle reports and fiction will be filled in as time permits and there will be lots of new stuff to come!

The Valkeeri Commander in Absentia looked through the file from the spy amongst the Imperial ranks. The poor deluded lovesick fool would do anything just to see the face of Sub-Captain Mira Hati smile on the encoded spaceophone screen and as always the information was invaluable.  Fleet Captain Zimara, current leader of the Valkeeri forces of House St’wart in this region of space was still alive! Captured by the Imperial forces after she had convinced the Imperial fools into helping her get her vengeance on the Zenithians for replacing the previous Fleet Captain with a pod-person clone copy hypno-programmed into leading Valkeeri forces into making bad decisions that would have crippled them had the subterfuge not been discovered by superior Valkeeri art-science. But even someone as headstrong and wilful as Fleet Captain Zimara might break under the cruel and ruthless hands of the Empire and their barbaricly brutal mind-probes. They were holding her in a small spacestation towed in and set in orbit around the planet Iratus Est Draco, one world out away from the strangely unstable sun, named Draco by the ancients, from the mysterious MacGuffinite rich world of Dormientes Draco. To safeguard the Valkeeri secrets they needed to rescue her, to find what she may have learned of the Zenithian plans they must rescue her, for loyalty they must rescue her!

This week I didn’t make it in to the Sleeping Dragon store as I, and others, had to catch up with some people socially. But in the afternoon Taphyl and I played at his house. Continuing on from the tale of vengeance last week Taphyl was quite enthusiastic when I suggested a mission to rescue the survivors from the last game now helplessly in my clutches (Mua-Ha-Ha-Haaaaaaa!). Alas I forgot my camera but Taphyl had one handy so on we went!

The battlefield incorporating Dormientes draco and it's neighbour Iratus Est Draco.  ("Hey look, they put the moon back in on Dormientes Draco, call the continuity police!" "Shhh stop talking over the movie!")

The battlefield incorporating Dormientes Draco and it’s neighbour Iratus Est Draco.
(“Hey look, they put the moon back in on Dormientes Draco, call the continuity police!”
“Shhh stop talking over the movie!”)

Battle report continues after this break (i.e. click ‘continue reading’ to see the rest)
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Making Some Satellites from Everyday Household Items

So I decided I really wanted some satellites for the scenario in the war rocket rulebook involving the Imperium out to destroy Galacteer early warning satellites in order to invade. But the trouble was… what to make them out of?

I had thought of something Sputnik like but my ideas seemed too fragile.

Then, my sweetheart pointed out something cool!

Raspberry goo

OK yes it’s sweet and raspberry tasting and in packaging that looks appropriate for zero-G eating but why is it relevant to making model satellites?
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Draft Scenario: Cat and Mouse in the Zone of Dread!

Having successfully thwarted the enemy assault on the Fortress base and conferred with the base commander the conclusion was reached that the enemy’s secret plans were too sensitive and dangerous to broadcast even in code and must be taken in person to high command. So our hero and their companions set out for high command, but soon discover they are being followed by the dread Agent X, the elite enemy special agent intent on retrieving those secret plans at any cost!

Swiflty changing course our heroes dive into the Zone of Dread! An area of thick asteroid fields, the wrecks of countless rockets, thick dense clouds of nebulaic gasses and rogue planetoids on unpredictable orbits all scoured by the rader-blinding E-rays of the zones giant purple star! In the Zone of Dread a pilot must be skilled and can rely only on their eyes in poor and limited visability!

But it won’t be enough to lose Agent X, for they will quickly pick up the trail again when our heroes leave the Zone of Dread, so it will be a reckoning! Hunter become Hunted, Cat and Mouse, a deadly duel to the death in a twisting maze where destruction lurks around every corner!

And what of the fell rumours told by old space-dogs on long cold orbits when the meteor and solar storms are at their fiercest… of dread creatures that live in the depths of space that are said to nest in the asteroid fields and hunt the unwary smugglers and ne’er-do-wells, pirates and scum that are so foolish and desperate to try and use the Zone of Dread to their advantage?

This is another rather complicated scenario in my series of Serial-Adventure inspired War Rocket Scenarios. It’s actually based on a cool optional game mechanic from classic battletech called Double Blind Rules which produced some really fun and tense games, with all the fun of a submarine film or the nebula battle in Star Trek II the Wrath of Khan or the ice asteroid sequence in Titan A.E. But it is a bit involved compared to normal war rocket games.

Firstly it needs an adjudicator, someone to run the game who is impartial and attentive to detail. It also needs not one but two hexmaps, though the playing area can be smaller than usual as this will be just two rockets, one to each side. When we played the battletech version we would often set up a line of box lids with some heavy weights to keep them standing to screen each players view of the other players map. Kind of like a game of battleship. Other times we’d have the players in seperate adjoining rooms or sitting facing away from each other back-to-back. In each case the players are playing on identical maps with identical terrain placement but unless they have line-of-sight to their opponent then the opponents piece is not on their board! The adjudicator is there to check each players move to see if they can see their enemy, to add, move and remove the model of the enemy rocket on each map. These games were particularly enjoyable both for players, the adjudicator and the audience as players would hunt around dense terrain, often passing right by one another on opposite sides of the same building unawares till one or both would be spotted and there’d be a flurry of action.

Terrain: This is set up by the Adjudicator. 2 hex maps or one big one with a screen across dividing it into two identical areas of hexes. Lots of planetoids, dense clusters of asteroids etc. A few wormholes could be fun too. These all need to be placed carefully so each map has identical terrain and that each players starting edge will be opposite sides of the map. I have known some adjudicators in the battletech version to use a 3rd table for themselves and/or an audience or little hexgrid notepads to keep track of things but these are often unneccessary.

To help keep things tense, to make things easier for the adjudicator and to help out if you just don’t have enough pebbles or fancy asteroids for the maps the whole area could be considered to be in a nebula, in which case line of sight should be restricted to a number of hexes, perhaps 6 hexes as a rough idea.

Forces: Players are restricted to a single rocket each (but will need at least two copies of this model, three if the adjudicator is usuing a thrid map). If played as part of a campaign then the ‘hero’ rocket from a past game should be used, though perhaps some shifting or addition of customisations that could represent additional crew members, gained skills or genius scientists/engineers inventing and building new equipment on the move, and then the opponent can build Agent X’s rocket to the same points value. Alternatively the players can start with a dice-off, the one who rolls highest is the ‘Hero’ who can choose the points value they want to spend on this rocket and custom upgrades and then both players can spend this on whatever class and upgrades they wish.

Special rules: Glimpses in the clouds. The game plays as normal, however After each rocket moves the adjudicator checks both maps to see if either can see the opponent’s current hex. A rocket is assumed to be able to see everywhere they have a fire arc and also the 180 degrees that a pirate class 1 has for it’s arc. This means that a class 1 valkeeri can still see something in front of them off to the side outside their fire arc, while if this battle is between class 3s or custom rockets with larger than normal arcs they will be able to see every direction they can shoot. This is a bit complicated but with only one rocket each side it shouldn’t be too much of a chore (certainly we managed it with battletech and it was much more complicated). This can easilly mean that one player might manage to see the enemy but by being behind them not be seen back. When it comes to firing the hit markers should be put on both maps so the player being shot knows they are being shot!

Because rockets are only seen after each movement step it means rockets can pass right by one another and one or even both players not know (because they may see the enemy before they move or after but not during), adding to the mystery, tension and excitement!

But what if a player ends its movement in the same hex as the enemy without knowing they were there? Accidental Collision! Treat it as a ram! No problem 🙂

Optional Extra Rules:
(for when you want a fun chaotic and dangerous maze, as if flying blind in a maze in a battle to the death wasn’t enough!)

The Star-Beasts!
C’mon cadet, thats a myth, there’s no such… oh no, oh no… Aiiiieeeee!

Lurking/Nesting Star-Beast:
The simple way to introduce the Star Beasts is to have a set piece of terrain or hex that if either player moves into, through or within a few hexes of results in an attack from the Star Beast(s) in which case it could work much like the Terror-Dactyls from the valley of the Terror-Dactyls scenario, functioning as a rocket-troops attack. The Lurking star beasts are absorbing the E-rays of the purple sun to later use while hunting, while the Nesting ones are protecting star beast eggs, woe-betide the rocketeer who tarries too close to the star-beast lair!

Hunting Star Beast:
If using the fancy set-up of 3 tables or the adjudicator is using a little hex-pad notebook map of the game then another option could be used such as having wandering predation. 1-3 star beasts moving, until it spots some prey, in a random direction (choose one direction as ‘north’ and assign it the value of 1, then go clockwise, roll a d6 and it gives you the direction of travel, roll a second d6 and this is the number of hexes the starbeast moves in that direction. The star beast doesn’t have a facing and may move around impassable obstacles as if a zenithian rocket, changing direction without cost but it should move in as straight a line as possible. Once spotting prey the star beast will head directly for the nearest rocket and zap it! The hunting star beast projects stored purple-sun-energy also known as concentrated E-rays or in the coloquial terms of those who ply the spaceways “Hyper Death Rays”, and each Hunting Star Beast has a range of 4 and a firepower of 1 with a 360 degree fire arc, they also have a defence of 1.

Rogue Planet/oid:
Only a mad fool would court death by flying near that rogue world! Which is exactly why Agent X won’t expect it!…
Wait, Watch out! It’s coming right for us!

To make matters even more random the Rogue Planets/Planetoids can be added. These are a bit like hunting star beasts but sometimes move and sometimes don’t as the weird effects of the unstable purple star system wreak gravitational havoc. To represent this instead of rolling a d6, roll a d10 but a result of 7-10 means the planet/oid is imobile this turn. if it moves it will go either d6 or (d10 divided by 2 rounded up) hexes. This means that lurking rockets laying in wait for their prey to appear might have their cover move away from them or worse towards them! If it moves into a hex occupied by a rocket there’s a Horrible Collision! count the planet/oid as a class 4 rocket ramming and of course the planetoid is impervious to the rocket. However if a planet or planetoid collides with another planet or planetoid there’s a Cosmic Catastrophic Collision! and both are automatically destroyed and replaced with an asteroid field. If, by some tragic quirk of fate, two planet/oids collide simultaneously from roughly opposite directions with a rocket in the middle, and both planets moved more than 3 hexes this is a Kimball Kinnison Collision, the rocket is automatically destroyed (though as ever in serial style stories the greatest favourite heroes and villains never die) and the game ends and if anyone gets the referrence the adjudicator is encouraged to shout out, and encourage the players and audience to chant: “Death to Boskone!” (but if the planets collide with the rocket at an acute angle or moved less swiftly then it’s a Horrible Cosmic Catestrophic Collision, hits the rocket as a class 4 ram attack, destroys both planets automatically and creates an asteroid field)

Without the extra complications this should be another nice tense exciting and unique game. With the extras it should be a hilarious romp and great fun for a viewing audience.